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author | David Thompson <dthompson2@worcester.edu> | 2019-10-24 08:04:43 -0400 |
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committer | David Thompson <dthompson2@worcester.edu> | 2019-10-24 08:04:43 -0400 |
commit | b43c4058c9a968aa4c0625711ce27ad0187ddce2 (patch) | |
tree | 77dd25f8ce0b2546ba80511b460a8b75f79e04e0 /examples/model.scm | |
parent | c55914d815d8828c15f11c4be4364614ca83cee8 (diff) |
render: Restructure 3D modules and add basic support for OBJ models.
Diffstat (limited to 'examples/model.scm')
-rw-r--r-- | examples/model.scm | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/examples/model.scm b/examples/model.scm new file mode 100644 index 0000000..cc73918 --- /dev/null +++ b/examples/model.scm @@ -0,0 +1,73 @@ +(use-modules (chickadee) + (chickadee math) + (chickadee math matrix) + (chickadee math vector) + (chickadee render) + (chickadee render model) + (chickadee render font) + (ice-9 format)) + +(define projection (perspective-projection (/ pi 3) (/ 4.0 3.0) 0.1 500.0)) +(define rotation (make-identity-matrix4)) +(define translation (make-identity-matrix4)) +(define view-matrix (make-identity-matrix4)) +(define model-matrix (make-identity-matrix4)) +(define position (vec3 0.0 0.0 0.0)) +(define velocity (vec3 0.0 0.0 0.0)) +(define model #f) +(define text-position #v(4.0 464.0)) +(define text "") +(define y-rotation 0.0) + +(define (reset-position) + (set-vec3! position 0.0 0.0 -4.0)) + +(define (load) + (set! model (load-obj "models/suzanne.obj")) + (reset-position)) + +(define (draw alpha) + (with-projection projection + (with-depth-test #t + (draw-model model model-matrix view-matrix))) + (draw-text text text-position)) + +(define (update dt) + ;; Update camera position + (set-vec3! velocity + (+ (if (key-pressed? 'd) -1.0 0.0) + (if (key-pressed? 'a) 1.0 0.0)) + 0.0 + (+ (if (key-pressed? 's) -1.0 0.0) + (if (key-pressed? 'w) 1.0 0.0))) + (vec3-normalize! velocity) + (vec3-mult! velocity 0.1) + (vec3-add! position velocity) + (set! text (format #f "(~6,2f, ~6,2f, ~6,2f)" + (vec3-x position) + (vec3-y position) + (vec3-z position))) + + ;; Compute new view matrix + (matrix4-rotate-y! rotation theta) + (matrix4-translate! translation position) + (matrix4-identity! view-matrix) + (matrix4-mult! view-matrix view-matrix rotation) + (matrix4-mult! view-matrix view-matrix translation) + + ;; Rotate the model about the y-axis + (set! y-rotation (+ y-rotation 0.03)) + (matrix4-rotate-y! model-matrix y-rotation)) + +(define (key-press key scancode modifiers repeat?) + (cond + ((eq? key 'q) + (abort-game)) + ((eq? key 'r) + (reset-position)))) + +(run-game #:window-title "3D!" + #:load load + #:draw draw + #:update update + #:key-press key-press) |