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author | David Thompson <dthompson2@worcester.edu> | 2018-09-07 09:03:43 -0400 |
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committer | David Thompson <dthompson2@worcester.edu> | 2018-09-07 09:03:43 -0400 |
commit | c4abe6974c5ee78681a8116a83fffe406e30c1aa (patch) | |
tree | 720a1478678c666563537b2eb772d72e44321ef1 /examples/images | |
parent | ea398a4ab1d8935e514f40ad3c2e824fe76ae947 (diff) |
render: scene: Apply base color texture and factor.
* chickadee/render/scene.scm (draw-primitive): Set base color texture
and send base color factor as uniform to shader.
* data/shaders/pbr/pbr-vert.glsl (texcoord_0): New input attribute.
(frag_tex): New output attribute.
* data/shaders/pbr/pbr-frag.glsl (frag_tex): New input attribute.
(base_color_factor, base_color_texture): New uniforms.
Diffstat (limited to 'examples/images')
0 files changed, 0 insertions, 0 deletions