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authorDavid Thompson <dthompson2@worcester.edu>2017-03-31 15:14:30 -0400
committerDavid Thompson <dthompson2@worcester.edu>2017-03-31 15:23:41 -0400
commit8152ddc9e677dcf9bf553d5b9a95148ff48cc17c (patch)
treec1537424bedc9dc1a26c821975f7414f603f676e /doc
parent4ba1a03337ec50e3fabe0f50c76fcbfc458f3abf (diff)
render: texture: Support using 32 texture units.
* chickadee/render/texture.scm (make-apply-texture, texture-ref, texture-set!): New procedures. (*texture-states*): New variable. (apply-texture, *texture-state*): Delete. (make-texture): Use 'vector-set!' * chickadee/render/shader.scm: Export 'uniform-type'. (default-uniform-value): Remove 'sampler-2d' case. (extract-uniforms): Handle sampler-2d uniforms specially. * chickadee/render.scm (current-texture): Add 'i' argument. (with-texture): Add 'n' argument. (gpu-apply*): Set textures for all texture units. * .dir-locals.el: Update indentation rules for 'with-texture'.
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