diff options
author | David Thompson <dthompson2@worcester.edu> | 2023-09-01 09:00:01 -0400 |
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committer | David Thompson <dthompson2@worcester.edu> | 2023-11-08 21:35:34 -0500 |
commit | 1425a0dc73f7fa37612b7a82f090e9b10ddebf25 (patch) | |
tree | 97de459a6b021c7abb04944cdde512efe5909bd4 /doc | |
parent | d969c19756227899b39967989fa971fa3452e872 (diff) |
First pass of rendering engine rewrite.
The (chickadee graphics gpu) module now handles most of the low-level
OpenGL object creation/deletion/binding. The (chickadee graphics
engine) module handles the with-graphics-state stuff via a render
context object. There's lots of stuff that isn't great, but it's the
first step towards a graphics backend agnostic rendering layer.
Diffstat (limited to 'doc')
-rw-r--r-- | doc/api.texi | 11 |
1 files changed, 3 insertions, 8 deletions
diff --git a/doc/api.texi b/doc/api.texi index 50ce301..b6aef7b 100644 --- a/doc/api.texi +++ b/doc/api.texi @@ -4483,8 +4483,8 @@ and state changes happen within the context of this engine. Performing a custom draw call could look something like this: @lisp -(with-graphics-state ((g:blend-mode blend:alpha) - (g:texture-0 my-texture)) +(with-graphics-state ((blend-mode blend:alpha) + (texture 0 my-texture)) (shader-apply my-shader #:foo 1)) @end lisp @@ -4502,17 +4502,12 @@ values afterwards. @end deffn One additional piece of state that the rendering engine has, that is -not part of the GPU state, is the current projection matrix: +not strictly part of the GPU state, is the current projection matrix: @deffn {Procedure} current-projection Return the currently bound projection matrix (@pxref{Matrices}). @end deffn -@deffn {Syntax} with-projection projection body @dots{} -Evaluate @var{body} with the current projection matrix bound to -@var{projection} (@pxref{Matrices}). -@end deffn - @subsubsection Rendering Chickadee likens a GPU draw call to a Scheme procedure call. A shader |