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author | David Thompson <dthompson2@worcester.edu> | 2021-09-21 20:08:17 -0400 |
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committer | David Thompson <dthompson2@worcester.edu> | 2021-09-21 20:34:43 -0400 |
commit | c2373a75d763ed6f2d1c684564dc2ad2348bdc79 (patch) | |
tree | b0df1319daa0fc37d3f75be026c896e65686c28f /doc/api.texi | |
parent | b9fa5959cbd7ad512566029b202d00a443ea3f15 (diff) |
game-loop: Add init argument to run-game*.
Diffstat (limited to 'doc/api.texi')
-rw-r--r-- | doc/api.texi | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/doc/api.texi b/doc/api.texi index 3946ecd..63b3d9d 100644 --- a/doc/api.texi +++ b/doc/api.texi @@ -332,7 +332,7 @@ make a terminal roguelike game instead? Chickadee doesn't come with a terminal rendering engine, but the developer could write one without having to write their own core game loop. -@deffn {Procedure} run-game* [#:update] [#:render] [#:time] [#:error] @ +@deffn {Procedure} run-game* [#:init] [#:update] [#:render] [#:time] [#:error] @ [#:update-hz 60] Start the game loop. This procedure will not return until @@ -343,6 +343,9 @@ to operate: @itemize @item +@var{init}: Called just before game loop is started. Use it to +perform game initialization. +@item @var{update}: Called @var{update-hz} times per second to advance the game simulation. This procedure is called with a single argument: The amount of time that has passed since the last update, in milliseconds. |