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authorDavid Thompson <dthompson2@worcester.edu>2020-12-05 16:41:28 -0500
committerDavid Thompson <dthompson2@worcester.edu>2020-12-05 16:41:28 -0500
commit046b73d2ad5a65f58c825cbfd0e771ca012e6409 (patch)
tree95b7283fca917c8b2278a8183be888895983d021 /doc/api.texi
parent59606f597b07313b62d0a04b8668bea9798373f5 (diff)
doc: Remove subsections for performance notes.
Diffstat (limited to 'doc/api.texi')
-rw-r--r--doc/api.texi4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/api.texi b/doc/api.texi
index 14310a2..67ed524 100644
--- a/doc/api.texi
+++ b/doc/api.texi
@@ -615,7 +615,7 @@ used to cut down on typing:
(define v (vec2+ #v(1 2) #v(3 4)))
@end example
-@subsubsection A Note About Performance
+@emph{A Note About Performance}
A lot of time has been spent making Chickadee's vector operations
perform relatively efficiently in critical code paths where excessive
@@ -1119,7 +1119,7 @@ The @code{(chickadee math matrix)} module provides an interface for
working with the most common type of matrices in game development: 4x4
transformation matrices.
-@subsubsection Another Note About Performance
+@emph{Another Note About Performance}
Much like the vector API, the matrix API is commonly used in
performance critical code paths. In order to reduce the amount of