diff options
author | David Thompson <dthompson2@worcester.edu> | 2020-12-05 16:41:28 -0500 |
---|---|---|
committer | David Thompson <dthompson2@worcester.edu> | 2020-12-05 16:41:28 -0500 |
commit | 046b73d2ad5a65f58c825cbfd0e771ca012e6409 (patch) | |
tree | 95b7283fca917c8b2278a8183be888895983d021 /doc/api.texi | |
parent | 59606f597b07313b62d0a04b8668bea9798373f5 (diff) |
doc: Remove subsections for performance notes.
Diffstat (limited to 'doc/api.texi')
-rw-r--r-- | doc/api.texi | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/api.texi b/doc/api.texi index 14310a2..67ed524 100644 --- a/doc/api.texi +++ b/doc/api.texi @@ -615,7 +615,7 @@ used to cut down on typing: (define v (vec2+ #v(1 2) #v(3 4))) @end example -@subsubsection A Note About Performance +@emph{A Note About Performance} A lot of time has been spent making Chickadee's vector operations perform relatively efficiently in critical code paths where excessive @@ -1119,7 +1119,7 @@ The @code{(chickadee math matrix)} module provides an interface for working with the most common type of matrices in game development: 4x4 transformation matrices. -@subsubsection Another Note About Performance +@emph{Another Note About Performance} Much like the vector API, the matrix API is commonly used in performance critical code paths. In order to reduce the amount of |