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author | David Thompson <dthompson2@worcester.edu> | 2023-04-29 12:21:49 -0400 |
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committer | David Thompson <dthompson2@worcester.edu> | 2023-05-01 08:01:39 -0400 |
commit | 4af0b4f579b03bdb9475c3d0e4c9ac7df29555d9 (patch) | |
tree | 00d2bf27be651300322a669b4bc2548c8f731244 /data/shaders | |
parent | 515ba05517c3fdf92aeb1e37c1ab5af320586604 (diff) |
Further reduce garbage generated by graphics state management.
I'm not totally sure if this does much good, but it seems there's at
least some savings by not using hash tables here.
Diffstat (limited to 'data/shaders')
0 files changed, 0 insertions, 0 deletions