diff options
author | David Thompson <dthompson2@worcester.edu> | 2019-05-10 08:34:53 -0400 |
---|---|---|
committer | David Thompson <dthompson2@worcester.edu> | 2019-05-12 11:38:43 -0400 |
commit | 34975b307a85cbb34b040b8a0c6a0f9104b4c331 (patch) | |
tree | 26e27980c64491026eaa1d1d51af9c861d5f7102 /data/shaders | |
parent | dd1ccc8afc8ec0411ac636f542fd4bb8d4d242af (diff) |
render: sprite: Rewrite sprite batching API.
This new version performs better and has a better API. It closely
resembles Love2D's sprite batch API.
* chickadee/render/sprite.scm (with-batched-sprites,
sprite-batch-reset!, sprite-batch-begin!,
draw-sprite-batched, *batch?*, %batch): Delete.
(draw-sprite-unbatched): Rename to 'draw-sprite*'.
(<sprite-batch>)[index-buffer, position-buffer, texture-buffer]:
Delete fields.
[vertex-buffer]: New field.
(init-sprite-batch, double-sprite-batch-size!, sprite-batch-add!,
sprite-batch-flush!): Rewrite.
(make-sprite-batch): Add 'capacity' and 'blend-mode' arguments.
(draw-sprite-batch): New procedure.
(draw-nine-patch*): Stop using sprite batches for now.
* chickadee/render/font.scm: (<font>)[sprite-batches]: New field.
(load-tile-font, load-font): Create a sprite batch for each texture
loaded.
(draw-text*): Use sprite batches.
* chickadee/render/tiled.scm: (<tile>)[batch]: New field.
(<tileset>)[batch]: New field.
(load-tile-map): Create a sprite batch for each tileset.
(draw-tile-layer): Use new sprite batch API.
(draw-tile-map*): Remove reference to deleted macro.
Diffstat (limited to 'data/shaders')
0 files changed, 0 insertions, 0 deletions