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authorDavid Thompson <dthompson2@worcester.edu>2021-09-21 20:31:17 -0400
committerDavid Thompson <dthompson2@worcester.edu>2021-09-21 20:34:43 -0400
commita700f36d804e9c6c64bdb4aa00bd7a039f3f553e (patch)
treec890b3348a8c07e718300685edfc6f562ca0c17e /data/shaders/skybox-vert.glsl
parenta4f403625aa06197f9cd724da9f50dda47c216cc (diff)
Add missing skybox shader files.
Oopsies!
Diffstat (limited to 'data/shaders/skybox-vert.glsl')
-rw-r--r--data/shaders/skybox-vert.glsl25
1 files changed, 25 insertions, 0 deletions
diff --git a/data/shaders/skybox-vert.glsl b/data/shaders/skybox-vert.glsl
new file mode 100644
index 0000000..312fcd6
--- /dev/null
+++ b/data/shaders/skybox-vert.glsl
@@ -0,0 +1,25 @@
+// -*- mode: c -*-
+
+#ifdef GLSL330
+layout (location = 0) in vec3 position;
+#elif defined(GLSL130)
+in vec3 position;
+#elif defined(GLSL120)
+attribute vec3 position;
+#endif
+
+#ifdef GLSL120
+varying vec3 fragDir;
+#else
+out vec3 fragDir;
+#endif
+
+uniform mat4 view;
+uniform mat4 projection;
+
+void main() {
+ // Remove the translation part of the view matrix.
+ mat4 viewDir = mat4(mat3(view));
+ fragDir = position;
+ gl_Position = projection * viewDir * vec4(position, 1.0);
+}