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author | David Thompson <dthompson2@worcester.edu> | 2021-09-27 10:59:54 -0400 |
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committer | David Thompson <dthompson2@worcester.edu> | 2021-09-28 08:02:39 -0400 |
commit | 669624a8043710a2ed563d1324eb079cf5f05db6 (patch) | |
tree | 4cace354c227fccb2d7a8706b197d887b4f1ef88 /data/shaders/phong-frag.glsl | |
parent | 04621aa849f312a91db00d4ea6787bce42f3a6a5 (diff) |
Fix compatibility shims in PBR/Phong fragment shaders.
Diffstat (limited to 'data/shaders/phong-frag.glsl')
-rw-r--r-- | data/shaders/phong-frag.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/data/shaders/phong-frag.glsl b/data/shaders/phong-frag.glsl index b07c8b0..979869e 100644 --- a/data/shaders/phong-frag.glsl +++ b/data/shaders/phong-frag.glsl @@ -46,7 +46,7 @@ const float GAMMA = 2.2; #ifndef GLSL330 // Compatibility shim for older GLSL versions. -vec2 texture(sampler2D tex, vec2 coord) { +vec4 texture(sampler2D tex, vec2 coord) { return texture2D(tex, coord); } #endif |