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authorDavid Thompson <dthompson2@worcester.edu>2018-09-06 09:39:37 -0400
committerDavid Thompson <dthompson2@worcester.edu>2018-09-06 09:39:37 -0400
commit7703e6646b2ea3db978bb1f749b2eb5b257867de (patch)
tree7796d70b5a5c45e4356b98e4472e993d241af338 /data/shaders/pbr/pbr-vert.glsl
parent749adfc4101d11784bf8207c2f6cbe6b8638dd13 (diff)
data: shaders: Update WIP PBR shaders.
They don't *anything* related to PBR, but they allow me to test glTF asset loading as I work towards full PBR support.
Diffstat (limited to 'data/shaders/pbr/pbr-vert.glsl')
-rw-r--r--data/shaders/pbr/pbr-vert.glsl5
1 files changed, 2 insertions, 3 deletions
diff --git a/data/shaders/pbr/pbr-vert.glsl b/data/shaders/pbr/pbr-vert.glsl
index d3d7eca..938f475 100644
--- a/data/shaders/pbr/pbr-vert.glsl
+++ b/data/shaders/pbr/pbr-vert.glsl
@@ -1,9 +1,8 @@
-#version 330
+#version 130
in vec3 position;
-in vec3 normal;
uniform mat4 mvp;
void main(void) {
- gl_Position = mvp * vec4(position.xyz, 1.0);
+ gl_Position = mvp * vec4(position.xyz, 1.0);
}