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author | David Thompson <dthompson2@worcester.edu> | 2018-08-19 22:49:12 -0400 |
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committer | David Thompson <dthompson2@worcester.edu> | 2018-08-23 08:01:11 -0400 |
commit | d60cca3ccff443e10fabe9a01045e4fd7169d563 (patch) | |
tree | 458bfbaaf6eace0d78c0da77d3a4773f0c43ab6b /data/shaders/pbr/pbr-frag.glsl | |
parent | e63653308851008788b460e16c542cf20c4b059f (diff) |
Make the game loop modular!
This is really cool! Now users can plug in whatever backend they'd
like and are not forced to use SDL and OpenGL. Thanks to Chris Webber
for showing me the Lux library for Racket that does exactly this.
* chickadee.scm (run-game): Remove all SDL/OpenGL code, replace with
generic render/update keyword arguments.
(run-game/sdl): New procedure.
* examples/lines.scm: Update for API breakage.
* examples/nine-patch.scm: Ditto.
* examples/sprite.scm: Ditto.
* examples/text.scm: Ditto.
* examples/tiled.scm: Ditto.
Diffstat (limited to 'data/shaders/pbr/pbr-frag.glsl')
0 files changed, 0 insertions, 0 deletions