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authorDavid Thompson <dthompson2@worcester.edu>2017-09-13 21:42:21 -0400
committerDavid Thompson <dthompson2@worcester.edu>2017-09-13 22:02:39 -0400
commitfdf3b1f61be84621f5efb58dad730371b26453b9 (patch)
treef0a4e8a0d706d29c9839943e107137483b252087 /data/shaders/pbr/pbr-frag.glsl
parent045a5ac770eb773d915db8270c6608f4a65c5ec5 (diff)
Add beginnings of glTF parser and loader.
* chickadee/render/asset.scm: New file. * chickadee/render/scene.scm: New file. * data/shaders/pbr/pbr-frag.glsl: New file. * data/shaders/pbr/pbr-vert.glsl: New file.
Diffstat (limited to 'data/shaders/pbr/pbr-frag.glsl')
-rw-r--r--data/shaders/pbr/pbr-frag.glsl5
1 files changed, 5 insertions, 0 deletions
diff --git a/data/shaders/pbr/pbr-frag.glsl b/data/shaders/pbr/pbr-frag.glsl
new file mode 100644
index 0000000..9699da6
--- /dev/null
+++ b/data/shaders/pbr/pbr-frag.glsl
@@ -0,0 +1,5 @@
+#version 330
+
+void main (void) {
+ gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
+}