diff options
author | David Thompson <dthompson2@worcester.edu> | 2021-08-12 20:26:21 -0400 |
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committer | David Thompson <dthompson2@worcester.edu> | 2021-08-12 20:26:21 -0400 |
commit | ef9c8fe1966fa861758c72f1990751d330dc9b35 (patch) | |
tree | 8754c5fa53bf7ffbbe9b9030876289523bf2c290 /data/shaders/pbr-vert.glsl | |
parent | 8925bd867e1a8791801698b1abaec4a46180656e (diff) |
graphics: pbr: Move attributes around to support auto-generated meshes.
Diffstat (limited to 'data/shaders/pbr-vert.glsl')
-rw-r--r-- | data/shaders/pbr-vert.glsl | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/data/shaders/pbr-vert.glsl b/data/shaders/pbr-vert.glsl index adbcdc5..76989a4 100644 --- a/data/shaders/pbr-vert.glsl +++ b/data/shaders/pbr-vert.glsl @@ -2,26 +2,26 @@ #ifdef GLSL330 layout (location = 0) in vec3 position; -layout (location = 1) in vec3 normal; -layout (location = 2) in vec3 tangent; -layout (location = 3) in vec2 texcoord0; +layout (location = 1) in vec2 texcoord0; +layout (location = 2) in vec3 normal; +layout (location = 3) in vec3 tangent; layout (location = 4) in vec2 texcoord1; layout (location = 5) in vec4 color0; layout (location = 6) in vec4 joint; layout (location = 7) in vec4 weight; #elif defined(GLSL130) in vec3 position; +in vec2 texcoord0; in vec3 normal; in vec3 tangent; -in vec2 texcoord0; in vec2 texcoord1; in vec4 color0; in vec4 joint; #elif defined(GLSL120) attribute vec3 position; +attribute vec2 texcoord0; attribute vec3 normal; attribute vec3 tangent; -attribute vec2 texcoord0; attribute vec2 texcoord1; attribute vec4 color0; attribute vec4 weight; |