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author | David Thompson <dthompson2@worcester.edu> | 2023-12-30 19:32:19 -0500 |
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committer | David Thompson <dthompson2@worcester.edu> | 2024-07-24 21:54:32 -0400 |
commit | 76dc3f0af36775d2fdaab61134dd0f875ee48292 (patch) | |
tree | 33fe349038005f7e5f733856895903257a448b54 /data/shaders/path-stroke-vert.glsl | |
parent | 41e7e7152a66f40f3a23439fb0ea4b2b03acbf1c (diff) |
WIP graphics engine rewrite.wip-graphics-backend
Diffstat (limited to 'data/shaders/path-stroke-vert.glsl')
-rw-r--r-- | data/shaders/path-stroke-vert.glsl | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/data/shaders/path-stroke-vert.glsl b/data/shaders/path-stroke-vert.glsl index 5915010..f1c7e3a 100644 --- a/data/shaders/path-stroke-vert.glsl +++ b/data/shaders/path-stroke-vert.glsl @@ -22,10 +22,24 @@ out vec2 fragTex; out float fragStrokeLength; #endif +#ifdef GLSL120 uniform mat4 mvp; uniform vec4 color; uniform int mode; uniform int strokeClosed; +#else +layout (std140) uniform Stroke +{ + mat4 mvp; + vec4 color; + float feather; + float strokeWidth; + float strokeMiterLimit; + int strokeClosed; + int strokeCap; + int strokeMiterStyle; +}; +#endif void main(void) { // Short-circuit because the fragments will just be discarded anyway. |