diff options
author | David Thompson <dthompson2@worcester.edu> | 2021-09-07 20:12:35 -0400 |
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committer | David Thompson <dthompson2@worcester.edu> | 2021-09-08 07:24:43 -0400 |
commit | b63ce7f900ee6a4631eacd1db07b2c9c9be12780 (patch) | |
tree | 853f02e690a84de7de46382cf68f0788a84d2691 /data/shaders/path-fill-vert.glsl | |
parent | de3be995ed26f9ea78f7462095919ba08df2cd25 (diff) |
graphics: path: Add support for linear/radial gradient fills.
Diffstat (limited to 'data/shaders/path-fill-vert.glsl')
-rw-r--r-- | data/shaders/path-fill-vert.glsl | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/data/shaders/path-fill-vert.glsl b/data/shaders/path-fill-vert.glsl index d95b71b..1752978 100644 --- a/data/shaders/path-fill-vert.glsl +++ b/data/shaders/path-fill-vert.glsl @@ -8,6 +8,12 @@ in vec2 position; attribute vec2 position; #endif +#ifdef GLSL120 +varying vec2 fragPosition; +#else +out vec2 fragPosition; +#endif + uniform mat4 mvp; uniform vec4 color; @@ -17,6 +23,7 @@ void main(void) { if (color.a <= 0.0) { gl_Position = vec4(0.0, 0.0, 0.0, 1.0); } else { - gl_Position = mvp * vec4(position.xy, 0.0, 1.0); + fragPosition = position; + gl_Position = mvp * vec4(position, 0.0, 1.0); } } |