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authorDavid Thompson <dthompson2@worcester.edu>2023-05-13 20:21:46 -0400
committerDavid Thompson <dthompson2@worcester.edu>2023-05-13 20:21:46 -0400
commit84f018bdd9471b8b2a804e23054f37c3b69a87da (patch)
treeb306cc32b5ee62817cf0f50957839c80910ee95c /data/shaders/path-fill-frag.glsl
parent0fe14aaf972b0cc00a7f7c3162c39b0ad422d7d9 (diff)
Allow textures to be built with raw bytevectors or nothing.
This fixes a large, unnecessary allocation of a pixbuf in make-framebuffer and skips pixbuf allocation in a few other places. Since framebuffer textures are not defined by some input bitmap, it does not make sense to allocate a useless empty pixbuf.
Diffstat (limited to 'data/shaders/path-fill-frag.glsl')
0 files changed, 0 insertions, 0 deletions