diff options
author | David Thompson <dthompson2@worcester.edu> | 2020-11-19 08:54:10 -0500 |
---|---|---|
committer | David Thompson <dthompson2@worcester.edu> | 2020-11-19 08:54:10 -0500 |
commit | 5f5d94c63f1f45ebfaca0d454fc73faab57b4114 (patch) | |
tree | b46550238b1522248def754767c154e7d99d6b18 /data/gamecontrollerdb.txt | |
parent | 2dab8e9ce698f5cf80d64ded6511181331ca4731 (diff) |
graphics: path: Allow model-view matrix to be applied to rendered path.
Every other type of rendering operation supports this, so paths should
be no different. This type of transformation, unlike a transformation
applied at the canvas or painter level, can cause a non-smooth output
the matrix scales the result since it's transforming the geometry
as-is rather than building new geometry with all path points
transformed.
Diffstat (limited to 'data/gamecontrollerdb.txt')
0 files changed, 0 insertions, 0 deletions