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author | David Thompson <davet@gnu.org> | 2018-06-25 04:30:14 -0400 |
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committer | David Thompson <davet@gnu.org> | 2018-06-25 04:30:14 -0400 |
commit | dd35ec3c1a087ffe14367643c040f8012d9f70bc (patch) | |
tree | aad1f2413ef3c195ba6ad7209e775556c5d89b4b /chickadee/render/sprite.scm | |
parent | ab6bea9c601e00cd63d81fa94ec177267e70c2e4 (diff) |
Remove problematic OpenGL requirements.
Trying to force certain GL versions and other attributes has only
caused problems for potential users thus far. Let's see how far we
get by just removing this stuff.
* chickadee/window.scm (open-window): Remove OpenGL settings.
* chickadee/render/shapes.scm (draw-filled-rect, draw-line): Drop
shader version from 330 to 130.
* chickadee/render/sprite.scm (default-shader): Same.
Diffstat (limited to 'chickadee/render/sprite.scm')
-rw-r--r-- | chickadee/render/sprite.scm | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/chickadee/render/sprite.scm b/chickadee/render/sprite.scm index 9e96fc7..067384b 100644 --- a/chickadee/render/sprite.scm +++ b/chickadee/render/sprite.scm @@ -37,7 +37,7 @@ (delay (strings->shader " -#version 330 +#version 130 in vec2 position; in vec2 tex; @@ -50,7 +50,7 @@ void main(void) { } " " -#version 330 +#version 130 in vec2 frag_tex; uniform sampler2D color_texture; |