diff options
author | David Thompson <dthompson2@worcester.edu> | 2023-09-01 09:00:01 -0400 |
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committer | David Thompson <dthompson2@worcester.edu> | 2023-11-08 21:35:34 -0500 |
commit | 1425a0dc73f7fa37612b7a82f090e9b10ddebf25 (patch) | |
tree | 97de459a6b021c7abb04944cdde512efe5909bd4 /TODO.org | |
parent | d969c19756227899b39967989fa971fa3452e872 (diff) |
First pass of rendering engine rewrite.
The (chickadee graphics gpu) module now handles most of the low-level
OpenGL object creation/deletion/binding. The (chickadee graphics
engine) module handles the with-graphics-state stuff via a render
context object. There's lots of stuff that isn't great, but it's the
first step towards a graphics backend agnostic rendering layer.
Diffstat (limited to 'TODO.org')
-rw-r--r-- | TODO.org | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -31,7 +31,7 @@ And of course on native targets we will now have the option of using whatever graphics API makes the most sense. Some big subtasks here: -- [ ] Decouple OpenGL state management from dynamic render context +- [X] Decouple OpenGL state management from dynamic render context - [ ] Refactor all OpenGL calls into a single module - [ ] Add generic WebGPU-like graphics API - [ ] Implement that API for OpenGL backend |