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author | David Thompson <dthompson2@worcester.edu> | 2020-11-19 07:54:09 -0500 |
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committer | David Thompson <dthompson2@worcester.edu> | 2020-11-19 07:54:09 -0500 |
commit | 3d0016c9b83ff71deaf34c7f8a497758a8a310d2 (patch) | |
tree | 48c105aeaf0627a86fc4dc01a27dcce77df69477 | |
parent | 20ed3a8286d8a83623d1dbe84113f6ea8c1fe6fc (diff) |
graphics: particles: Make shader compatible with GLSL 1.2.
Hopefully, that is.
-rw-r--r-- | chickadee/graphics/particles.scm | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/chickadee/graphics/particles.scm b/chickadee/graphics/particles.scm index 90cfa11..167f5c7 100644 --- a/chickadee/graphics/particles.scm +++ b/chickadee/graphics/particles.scm @@ -174,7 +174,7 @@ uniform vec4 endColor; void main (void) { #ifdef GLSL330 fragColor = mix(endColor, startColor, t) * texture(color_texture, fragTex); -#elif defined(GLSL130) +#else gl_FragColor = mix(endColor, startColor, t) * texture2D(color_texture, fragTex); #endif } |