summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorDavid Thompson <dthompson2@worcester.edu>2024-10-19 21:05:41 -0400
committerDavid Thompson <dthompson2@worcester.edu>2024-10-19 21:05:41 -0400
commitb5aa7cb9a857160e547718d184e89cb3221200a5 (patch)
tree140ee0e84811067fd9e7dfccfa6402a0a64f7e00
parent76dc3f0af36775d2fdaab61134dd0f875ee48292 (diff)
WIP path stuffwip-graphics-backend
-rw-r--r--chickadee.scm22
-rw-r--r--chickadee/graphics.scm42
-rw-r--r--chickadee/graphics/backend.scm17
-rw-r--r--chickadee/graphics/backend/opengl.scm195
-rw-r--r--examples/path.scm2
5 files changed, 178 insertions, 100 deletions
diff --git a/chickadee.scm b/chickadee.scm
index 0654ea3..f726691 100644
--- a/chickadee.scm
+++ b/chickadee.scm
@@ -162,6 +162,7 @@ not being pushed at all."
(define default-color-texture-view (make-parameter #f))
(define default-depth+stencil-texture-view (make-parameter #f))
+(define default-resolve-target (make-parameter #f))
(define* (make-window #:key (title "Chickadee") fullscreen? resizable?
(width 640) (height 480))
@@ -303,6 +304,7 @@ border is disabled, otherwise it is enabled.")
(vector
(make-color-attachment
#:view default-color-texture-view
+ #:resolve-target default-resolve-target
#:operation (make-color-operation
#:clear-color db32-viking)))
#:depth+stencil-attachment
@@ -417,7 +419,7 @@ border is disabled, otherwise it is enabled.")
(current-projection default-projection)
(current-pass default-render-pass))
(draw alpha))
- ((@@ (chickadee graphics) end-frame) (default-color-texture-view)))
+ ((@@ (chickadee graphics) end-frame) (default-resolve-target)))
(define (on-error e stack)
(error e stack)
;; Flush all input events that have occurred while in the error
@@ -426,9 +428,11 @@ border is disabled, otherwise it is enabled.")
(define (refresh-default-texture-views! width height)
(let* ((old-color (default-color-texture-view))
(old-depth+stencil (default-depth+stencil-texture-view))
+ (old-resolve-target (default-resolve-target))
(color-texture (make-texture #:name "Default color texture"
#:width width
- #:height height))
+ #:height height
+ #:samples 4))
(color-view (make-texture-view color-texture
#:name "Default color texture view"))
(depth+stencil-texture (make-texture #:name "Default depth/stencil texture"
@@ -436,11 +440,19 @@ border is disabled, otherwise it is enabled.")
#:height height
#:format 'depth24plus-stencil8))
(depth+stencil-view (make-texture-view depth+stencil-texture
- #:name "Default depth/stencil texture view")))
+ #:name "Default depth/stencil texture view"))
+ (resolve-target-texture (make-texture #:name "Default resolve target texture"
+ #:width width
+ #:height height))
+ (resolve-target (make-texture-view resolve-target-texture
+ #:name "Default resolve target texture view")))
+ ;; TODO: Destroy the underlying textures, too?
(when old-color (destroy-texture-view old-color))
(when old-depth+stencil (destroy-texture-view old-depth+stencil))
+ (when old-resolve-target (destroy-texture-view old-resolve-target))
(default-color-texture-view color-view)
- (default-depth+stencil-texture-view depth+stencil-view)))
+ (default-depth+stencil-texture-view depth+stencil-view)
+ (default-resolve-target resolve-target)))
(parameterize ((current-window window)
(gpu:current-gpu gpu))
(refresh-default-texture-views! window-width window-height)
@@ -452,8 +464,6 @@ border is disabled, otherwise it is enabled.")
(lambda args
(display "warning: could not enable vsync\n"
(current-error-port))))
- ;; Turn off multisampling by default.
- ;; (gl-disable (version-1-3 multisample))
;; Enable seamless cube maps.
;; (gl-enable (version-3-2 texture-cube-map-seamless))
(sdl2:load-game-controller-mappings!
diff --git a/chickadee/graphics.scm b/chickadee/graphics.scm
index 26c8515..80f26fa 100644
--- a/chickadee/graphics.scm
+++ b/chickadee/graphics.scm
@@ -93,17 +93,24 @@
(gpu:begin-frame (gpu:current-gpu)))
(define (end-frame view)
- (end-stream)
- (gpu:end-frame (gpu:current-gpu) (texture-view-handle view)))
+ (let* ((gpu (gpu:current-gpu))
+ (pass-box (graphics-variable-ref last-pass))
+ (pass (unbox pass-box)))
+ (when pass
+ (end-render-pass pass)
+ (set-box! pass-box #f))
+ (end-stream)
+ (gpu:end-frame (gpu:current-gpu) (texture-view-handle view))))
+
+(define (resolve-texture-view view)
+ (match view
+ (#f #f)
+ ((? texture-view?)
+ (texture-view-handle view))
+ ((? procedure?)
+ (texture-view-handle (view)))))
(define (begin-render-pass pass)
- (define (resolve-texture-view view)
- (match view
- (#f #f)
- ((? texture-view?)
- (texture-view-handle view))
- ((? procedure?)
- (texture-view-handle (view)))))
(match pass
(($ <render-pass> colors depth+stencil)
(let* ((gpu (gpu:current-gpu))
@@ -126,10 +133,19 @@
(gpu:submit gpu cmd)))))
(define (end-render-pass pass)
- (let* ((gpu (gpu:current-gpu))
- (cmd (gpu:request-end-render-pass-command gpu)))
- (gpu:set-end-render-pass-command-pass! cmd pass)
- (gpu:submit gpu cmd)))
+ (pk 'end-render-pass)
+ (match pass
+ (($ <render-pass> colors)
+ (let* ((gpu (gpu:current-gpu))
+ (cmd (gpu:request-end-render-pass-command gpu)))
+ (do ((i 0 (+ i 1)))
+ ((= i (vector-length colors)))
+ (match (vector-ref colors i)
+ (($ <color-attachment> view resolve-target op)
+ (let ((view (resolve-texture-view view))
+ (resolve-target (resolve-texture-view resolve-target)))
+ (gpu:end-render-pass-command-resolve-target-set! cmd i resolve-target)))))
+ (gpu:submit gpu cmd)))))
(define (draw* start count instances pipeline pass viewport scissor
blend-constant stencil-reference index-buffer vertex-buffers
diff --git a/chickadee/graphics/backend.scm b/chickadee/graphics/backend.scm
index e08fdb0..91b5645 100644
--- a/chickadee/graphics/backend.scm
+++ b/chickadee/graphics/backend.scm
@@ -58,8 +58,7 @@
<end-render-pass-command>
end-render-pass-command?
- end-render-pass-command-pass
- set-end-render-pass-command-pass!
+ end-render-pass-command-resolve-target-set!
make-gpu-limits
gpu-limits?
@@ -151,12 +150,15 @@
(vector-set! v 2 stencil-op)))
(define-record-type <end-render-pass-command>
- (make-end-render-pass-command)
+ (make-end-render-pass-command resolve-targets)
end-render-pass-command?
- (pass end-render-pass-command-pass set-end-render-pass-command-pass!))
+ (resolve-targets end-render-pass-command-resolve-targets))
-(define (fresh-end-render-pass-command)
- (make-end-render-pass-command))
+(define (end-render-pass-command-resolve-target-set! cmd i resolve-target)
+ (vector-set! (end-render-pass-command-resolve-targets cmd) i resolve-target))
+
+(define (fresh-end-render-pass-command max-color-attachments)
+ (make-end-render-pass-command (make-vector max-color-attachments #f)))
(define-record-type <draw-command>
(make-draw-command start count vertex-buffers bindings)
@@ -429,7 +431,8 @@
(gpu-limits-max-color-attachments (gpu-limits gpu))))
(define (request-end-render-pass-command gpu)
- (fresh-end-render-pass-command))
+ (fresh-end-render-pass-command
+ (gpu-limits-max-color-attachments (gpu-limits gpu))))
(define (request-draw-command gpu)
(pool-borrow (gpu-draw-command-pool gpu)))
diff --git a/chickadee/graphics/backend/opengl.scm b/chickadee/graphics/backend/opengl.scm
index c1753f3..25e028a 100644
--- a/chickadee/graphics/backend/opengl.scm
+++ b/chickadee/graphics/backend/opengl.scm
@@ -354,6 +354,19 @@ object.")
-> void)
"Attach a renderbuffer object to a framebuffer object.")
+(define-gl-procedure (glBlitFramebuffer (src-x0 GLint)
+ (src-y0 GLint)
+ (src-x1 GLint)
+ (src-y1 GLint)
+ (dst-x0 GLint)
+ (dst-y0 GLint)
+ (dst-x1 GLint)
+ (dst-y1 GLint)
+ (mask GLbitfield)
+ (filter GLenum)
+ -> void)
+ "Copy a block of pixels from one framebuffer object to another.")
+
(define-gl-procedure (glUniform1ui (location GLint)
(v0 GLuint)
-> void)
@@ -397,6 +410,7 @@ object.")
(define gl-bind-renderbuffer glBindRenderbuffer)
(define gl-renderbuffer-storage glRenderbufferStorage)
(define gl-framebuffer-renderbuffer glFramebufferRenderbuffer)
+(define gl-blit-framebuffer glBlitFramebuffer)
(define gl-uniform1ui glUniform1ui)
(define gl-uniform1uiv glUniform1uiv)
@@ -597,6 +611,7 @@ object.")
texture-views-supported?
samplers-supported?
uniform-buffers-supported?
+ framebuffer-blit-supported?
blending?
face-culling?
depth-test?
@@ -631,8 +646,7 @@ object.")
shader
draw-framebuffer
read-framebuffer
- mode
- framebuffer-cache)
+ mode)
gl-state?
(gl-context gl-state-gl-context)
(swap gl-state-swap)
@@ -648,6 +662,7 @@ object.")
(texture-views-supported? gl-state-texture-views-supported?)
(samplers-supported? gl-state-samplers-supported?)
(uniform-buffers-supported? gl-state-uniform-buffers-supported?)
+ (framebuffer-blit-supported? gl-state-framebuffer-blit-supported?)
;; Capability flags
(blending? gl-state-blending? %set-gl-state-blending!)
(face-culling? gl-state-face-culling? %set-gl-state-face-culling!)
@@ -689,7 +704,11 @@ object.")
;; Command state
(mode gl-state-mode set-gl-state-mode!) ; default, render-pass, etc.
;; Render pass state
- (framebuffer-cache gl-state-framebuffer-cache)
+ (render-pass-draw-framebuffer gl-state-render-pass-draw-framebuffer
+ set-gl-state-render-pass-draw-framebuffer!)
+ (render-pass-resolve-framebuffer gl-state-render-pass-resolve-framebuffer
+ set-gl-state-render-pass-resolve-framebuffer!)
+ ;; (framebuffer-cache gl-state-framebuffer-cache)
;; State for drawing to default framebuffer
(screen-indices gl-state-screen-indices set-gl-state-screen-indices!)
(screen-vertices gl-state-screen-vertices set-gl-state-screen-vertices!)
@@ -1070,7 +1089,7 @@ object.")
(target (match dimension
('1d (texture-target texture-1d))
('2d (if multisample?
- (version-3-2 texture-2d-multisample)
+ (arb-texture-multisample texture-2d-multisample)
(texture-target texture-2d)))
('3d (texture-target texture-3d-ext))))
(format (lower-texture-format format))
@@ -1156,7 +1175,11 @@ object.")
mip-levels base-layer layers)
(let ((target (match dimension
('1d (texture-target texture-1d))
- ('2d (texture-target texture-2d))
+ ('2d
+ (if (eq? (gl-texture-target texture)
+ (arb-texture-multisample texture-2d-multisample))
+ (arb-texture-multisample texture-2d-multisample)
+ (texture-target texture-2d)))
('2d-array (version-3-0 texture-2d-array))
('cube (version-1-3 texture-cube-map))
('cube-array (arb-texture-cube-map-array texture-cube-map-array))
@@ -1448,13 +1471,13 @@ object.")
(define (set-gl-state-draw-framebuffer! state fbo)
(unless (eq? (gl-state-draw-framebuffer state) fbo)
- (gl-bind-framebuffer (version-3-0 framebuffer)
+ (gl-bind-framebuffer (version-3-0 draw-framebuffer)
(gl-framebuffer-id fbo))
(%set-gl-state-draw-framebuffer! state fbo)))
(define (set-gl-state-read-framebuffer! state fbo)
(unless (eq? (gl-state-read-framebuffer state) fbo)
- (gl-bind-framebuffer (version-3-0 framebuffer)
+ (gl-bind-framebuffer (version-3-0 read-framebuffer)
(gl-framebuffer-id fbo))
(%set-gl-state-read-framebuffer! state fbo)))
@@ -1472,39 +1495,6 @@ object.")
(gl-delete-framebuffer (gl-framebuffer-id fbo))
(set-gl-framebuffer-destroyed! fbo #t)))
-(define (gl-state-framebuffer-ref state key)
- (hashq-ref (gl-state-framebuffer-cache state) key))
-
-;; Find or create framebuffer and update attachments.
-(define (gl-state-framebuffer-build state key colors depth+stencil)
- (let* ((fbo-cache (gl-state-framebuffer-cache state))
- (fbo (or (hashq-ref fbo-cache key)
- (let ((new (make-gl-framebuffer state)))
- (hashq-set! fbo-cache key new)
- new))))
- (set-gl-state-draw-framebuffer! state fbo)
- (do ((i 0 (+ i 1)))
- ((= i (vector-length colors)))
- (match (vector-ref colors i)
- (#(#f _ _)
- (gl-framebuffer-texture-2d (version-3-0 framebuffer)
- (+ (version-3-0 color-attachment0) i)
- (texture-target texture-2d) 0 0))
- (#(($ <gl-texture-view> id target) _ _)
- (gl-framebuffer-texture-2d (version-3-0 framebuffer)
- (+ (version-3-0 color-attachment0) i)
- target id 0))))
- (match depth+stencil
- (#(#f _ _)
- (gl-framebuffer-texture-2d (version-3-0 framebuffer)
- (arb-framebuffer-object depth-stencil-attachment)
- (texture-target texture-2d) 0 0))
- (#(($ <gl-texture-view> id target) _ _)
- (gl-framebuffer-texture-2d (version-3-0 framebuffer)
- (arb-framebuffer-object depth-stencil-attachment)
- target id 0)))
- fbo))
-
;;;
;;; Render pipelines
@@ -1716,11 +1706,7 @@ object.")
(make-gl-stencil-op (stencil-op* fail-back)
(stencil-op* depth-fail-back)
(stencil-op* pass-back)))))
- (match multisample
- (#f #f)
- ;; TODO: Figure out what to do with multisample settings.
- (($ <multisample> count mask alpha-to-coverage?)
- #f))
+ multisample
vertex-attributes
binding-layout))
@@ -1734,7 +1720,9 @@ object.")
;;;
(define (gl-state-init! state)
- (let* ((verts (f32vector -1.0 -1.0 0.0 0.0
+ (let* ((draw-framebuffer (make-gl-framebuffer state))
+ (resolve-framebuffer (make-gl-framebuffer state))
+ (verts (f32vector -1.0 -1.0 0.0 0.0
+1.0 -1.0 1.0 0.0
+1.0 +1.0 1.0 1.0
-1.0 +1.0 0.0 1.0))
@@ -1789,7 +1777,9 @@ void main (void) {
(write-gl-buffer state indices 0 is 0 ilength)
(set-gl-state-screen-vertices! state vertices)
(set-gl-state-screen-indices! state indices)
- (set-gl-state-screen-shader! state shader)))
+ (set-gl-state-screen-shader! state shader)
+ (set-gl-state-render-pass-draw-framebuffer! state draw-framebuffer)
+ (set-gl-state-render-pass-resolve-framebuffer! state resolve-framebuffer)))
(define (gl-state-guard state obj)
((gl-state-guardian state) obj)
@@ -1831,10 +1821,12 @@ void main (void) {
((gl-state-swap state)))
(define (gl-state-begin-frame state)
+ (pk 'begin-frame (gl-get-error))
(set-gl-state-draw-framebuffer! state null-gl-framebuffer)
(set-gl-state-read-framebuffer! state null-gl-framebuffer))
(define (gl-state-end-frame state view)
+ (pk 'end-frame (gl-get-error))
(swap-gl-state state view)
(gl-state-gc state))
@@ -1850,55 +1842,103 @@ void main (void) {
offset->pointer))
(define (gl-begin-render-pass state cmd)
+ (pk 'begin-render-pass (gl-get-error))
(match cmd
(($ <begin-render-pass-command> pass colors depth+stencil)
- (let ((fbo (gl-state-framebuffer-build state pass colors depth+stencil)))
+ (let ((fbo (gl-state-render-pass-draw-framebuffer state)))
(set-gl-state-draw-framebuffer! state fbo)
;; Disable scissor test so gl-clear will clear the entire
;; framebuffer.
(set-gl-state-scissor-test! state #f)
- ;; Clear all attachments that have a load op of 'clear'.
+ (pk 'begin-render-pass-1 (gl-get-error))
+ ;; Setup color attachments.
(let loop ((i 0))
(when (< i (vector-length colors))
(match (vector-ref colors i)
- (#(#f _ _) #f)
- (#(view resolve-target ($ <color-operation> clear-color 'clear))
- (set-gl-state-color-mask! state %default-color-mask)
- (set-gl-state-clear-color! state clear-color)
- ;; FIXME: Need to use glDrawBuffers for multiple color attachments.
- (gl-draw-buffer (+ (version-3-0 color-attachment0) i))
- (gl-clear (clear-buffer-mask color-buffer))
- (loop (1+ i)))
- (_ (loop (1+ i))))))
+ (#(#f _ _)
+ (gl-framebuffer-texture-2d (version-3-0 framebuffer)
+ (+ (version-3-0 color-attachment0) i)
+ (texture-target texture-2d)
+ 0 0)
+ (pk 'begin-render-pass-3 (gl-get-error)))
+ (#((and ($ <gl-texture-view> id target) view) resolve-target op)
+ (gl-framebuffer-texture-2d (version-3-0 framebuffer)
+ (+ (version-3-0 color-attachment0) i)
+ target id 0)
+ (pk 'framebuffer-status id target
+ (gl-check-framebuffer-status (version-3-0 framebuffer)))
+ (pk 'begin-render-pass-2 (gl-get-error))
+ (match op
+ (($ <color-operation> clear-color 'clear)
+ (set-gl-state-color-mask! state %default-color-mask)
+ (set-gl-state-clear-color! state clear-color)
+ (gl-draw-buffer (+ (version-3-0 color-attachment0) i))
+ (pk 'begin-render-pass-6 (gl-get-error))
+ (gl-clear (clear-buffer-mask color-buffer))
+ (pk 'begin-render-pass-7 (gl-get-error)))
+ (_ (values)))
+ (pk 'begin-render-pass-8 (gl-get-error))))
+ (loop (1+ i))))
+ (pk 'begin-render-pass-9 (gl-get-error))
+ ;; Setup depth+stencil attachment.
(match depth+stencil
- (#(#f _ _) #f)
- (#(view depth-op stencil-op)
+ (#(#f _ _)
+ (gl-framebuffer-texture-2d (version-3-0 framebuffer)
+ (arb-framebuffer-object depth-stencil-attachment)
+ (texture-target texture-2d) 0 0))
+ (#(($ <gl-texture-view> id target) depth-op stencil-op)
+ (gl-framebuffer-texture-2d (version-3-0 framebuffer)
+ (arb-framebuffer-object depth-stencil-attachment)
+ target id 0)
(match depth-op
(($ <depth-operation> clear-value 'clear)
(set-gl-state-depth-write! state #t)
(set-gl-state-clear-depth! state clear-value)
(gl-clear (clear-buffer-mask depth-buffer)))
- (_ #t))
+ (_ (values)))
(match stencil-op
(($ <stencil-operation> clear-value 'clear)
(set-gl-state-stencil-write-mask! state #xff)
(set-gl-state-clear-stencil! state clear-value)
(gl-clear (clear-buffer-mask stencil-buffer)))
- (_ #t))))))))
+ (_ (values)))))))))
-(define (gl-end-render-pass state)
- ;;(set-gl-state-render-pass! state #f)
- #t)
+(define (gl-end-render-pass state cmd)
+ (match cmd
+ (($ <end-render-pass-command> resolve-targets)
+ (let ((read-fbo (gl-state-render-pass-draw-framebuffer state))
+ (write-fbo (gl-state-render-pass-resolve-framebuffer state)))
+ (pk 'error-0 (gl-get-error))
+ (set-gl-state-read-framebuffer! state read-fbo)
+ (set-gl-state-draw-framebuffer! state write-fbo)
+ (set-gl-state-scissor-test! state #f)
+ ;; Resolve color attachments with resolve targets.
+ (let loop ((i 0))
+ (when (< i (vector-length resolve-targets))
+ (match (vector-ref resolve-targets i)
+ (($ <gl-texture-view> id target ($ <gl-texture> _ _ width height))
+ (gl-framebuffer-texture-2d (version-3-0 framebuffer)
+ (+ (version-3-0 color-attachment0) i)
+ target id 0)
+ (gl-draw-buffer (+ (version-3-0 color-attachment0) i))
+ ;; TODO: Render a quad when framebuffer blit is unsupported.
+ (gl-blit-framebuffer 0 0 width height 0 0 width height
+ (clear-buffer-mask color-buffer)
+ (texture-mag-filter nearest))
+ (pk 'blit-error (gl-get-error))
+ (loop (1+ i)))
+ (#f (values)))))))))
(define (gl-state-draw state cmd)
+ (pk 'draw-cmd (gl-get-error))
(match cmd
(($ <draw-command>
($ <gl-render-pipeline> shader begin-mode polygon-mode cull-face
- front-face color-format blend-mode color-mask depth-test
- stencil-test multisample vattrs binding-layout)
+ front-face color-format blend-mode color-mask depth-test
+ stencil-test multisample vattrs binding-layout)
pass viewport scissor blend-constant stencil-reference
start count instances index-buffer vertex-buffers bindings)
- (set-gl-state-draw-framebuffer! state (gl-state-framebuffer-ref state pass))
+ (set-gl-state-draw-framebuffer! state (gl-state-render-pass-draw-framebuffer state))
(set-gl-state-viewport! state viewport)
(match scissor
(#f (set-gl-state-scissor-test! state #f))
@@ -1933,7 +1973,7 @@ void main (void) {
(match stencil-test
(#f (set-gl-state-stencil-test! state #f))
(($ <gl-stencil-test> read-mask write-mask func-front func-back
- op-front op-back)
+ op-front op-back)
(set-gl-state-stencil-test! state #t)
(set-gl-state-stencil-write-mask! state write-mask)
(set-gl-state-stencil-op-front! state op-front)
@@ -1942,7 +1982,11 @@ void main (void) {
read-mask)
(set-gl-state-stencil-func-back! state func-back stencil-reference
read-mask)))
- ;; TODO: Setup multisample state.
+ (match multisample
+ (#f (set-gl-state-multisample! state #f))
+ (($ <multisample> count mask alpha-to-coverage?)
+ ;; TODO: Set sample mask (when supported)
+ (set-gl-state-multisample! state #t)))
;; Setup vertex attributes.
(do ((i 0 (+ i 1)))
((= i (vector-length vattrs)))
@@ -1952,7 +1996,7 @@ void main (void) {
((= j (vector-length attrs)))
(match (vector-ref attrs j)
(($ <gl-vertex-attribute> index size type normalized? stride
- pointer divisor)
+ pointer divisor)
(gl-enable-vertex-attrib-array index)
(gl-vertex-attrib-pointer index size type normalized? stride pointer)
(when divisor
@@ -2021,7 +2065,7 @@ void main (void) {
((begin-render-pass-command? cmd)
(gl-begin-render-pass state cmd))
((end-render-pass-command? cmd)
- (gl-end-render-pass state))))
+ (gl-end-render-pass state cmd))))
;;;
@@ -2039,6 +2083,8 @@ void main (void) {
(extensions
(let ((table (make-hash-table)))
(for-each (lambda (name)
+ (display name)
+ (newline)
(hash-set! table name #t))
(string-split (gl-get-string (string-name extensions))
#\space))
@@ -2093,6 +2139,7 @@ void main (void) {
(hash-ref extensions "GL_ARB_texture_view")
(hash-ref extensions "GL_ARB_sampler_objects")
(hash-ref extensions "GL_ARB_uniform_buffer_object")
+ (hash-ref extensions "GL_EXT_framebuffer_blit")
#f ; blending
#f ; face culling
#f ; depth test
@@ -2136,8 +2183,8 @@ void main (void) {
null-gl-shader
null-gl-framebuffer
null-gl-framebuffer
- 'default ; mode
- (make-weak-key-hash-table))))
+ ;; mode
+ 'default)))
(gl-state-init! gl-state)
;; Enable seamless cubemaps. There's never a need to disable it
;; so we don't need to track it in the GL state object. It only
diff --git a/examples/path.scm b/examples/path.scm
index 8f155e1..e22c6f3 100644
--- a/examples/path.scm
+++ b/examples/path.scm
@@ -60,7 +60,9 @@
(set-canvas-painter! canvas (make-example-painter s)))))))
(define (draw alpha)
+ (pk 'draw-canvas)
(draw-canvas canvas)
+ (pk 'draw-text)
(draw-text stats-text stats-text-pos)
(let ((current-time (elapsed-time)))
(set! avg-frame-time