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authorDavid Thompson <dthompson2@worcester.edu>2021-09-23 09:01:45 -0400
committerDavid Thompson <dthompson2@worcester.edu>2021-09-23 09:01:45 -0400
commit52b39a5b596d0b147b98b181ac93ba5cc99da454 (patch)
tree373cc7a480569afb736796be24d2baaac36c401e
parent5e1769752380fab3a8b2655ac0642b31c281ac08 (diff)
doc: Fix a couple of typos.
-rw-r--r--doc/api.texi4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/api.texi b/doc/api.texi
index 14b1ea9..e6230da 100644
--- a/doc/api.texi
+++ b/doc/api.texi
@@ -1936,7 +1936,7 @@ Return the width of @var{texture} in pixels.
Return the height of @var{texture} in pixels.
@end deffn
-@subsubection Tile Atlases
+@subsubsection Tile Atlases
It is common practice to combine multiple bitmap images into a single
texture, known as a ``tile atlas'' or ``tile set'', because it is more
@@ -1984,7 +1984,7 @@ Return the texture region in @var{atlas} at @var{index}.
@subsubsection Cube Maps
A cube map is a special type of texture composed of 6 images that can
-be thought of as forming the 6 faces of a cube. @xref(Skyboxes) for a
+be thought of as forming the 6 faces of a cube. @xref{Skyboxes} for a
practical use of cube maps.
@deffn {Procedure} load-cube-map #:right #:left #:top #:bottom #:front #:back @