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authorDavid Thompson <dthompson2@worcester.edu>2018-12-02 17:15:18 -0500
committerDavid Thompson <dthompson2@worcester.edu>2018-12-02 17:15:18 -0500
commita15c8c5be1807d82a9c172420321cc0b9a6125d6 (patch)
tree86708d3cf642ff411d919aebaf5fc361cb81172f
parent88bc7cc323556c044c355ae92ee0ef315c633846 (diff)
math: grid: Refactor to improve performance a little bit.
There's still a lot of work needed to make the collision grid scale to any reasonable number of moving objects, but this is a first step. * chickadee/math/grid.scm: Big ol' refactor that I can't be bothered to list all the changes for.
-rw-r--r--chickadee/math/grid.scm336
1 files changed, 163 insertions, 173 deletions
diff --git a/chickadee/math/grid.scm b/chickadee/math/grid.scm
index d131921..58232fc 100644
--- a/chickadee/math/grid.scm
+++ b/chickadee/math/grid.scm
@@ -28,6 +28,7 @@
#:use-module (chickadee math rect)
#:use-module (chickadee math vector)
#:use-module (ice-9 match)
+ #:use-module (rnrs bytevectors)
#:use-module (srfi srfi-9)
#:use-module (srfi srfi-11)
#:export (slide
@@ -92,12 +93,6 @@ needed to make the rectangles no longer overlap."
(hashq-remove! (cell-items cell) item)
(set-cell-count! cell (- (cell-count cell) 1)))
-(define (for-each-cell-item proc cell)
- "Call PROC with each item in CELL."
- (hash-for-each (lambda (item unused)
- (proc item))
- (cell-items cell)))
-
;;;
;;; Grid
@@ -106,7 +101,7 @@ needed to make the rectangles no longer overlap."
(define-record-type <grid>
(%make-grid cell-size rects rows scratch-rect buffer visited)
grid?
- (cell-size grid-cell-size)
+ (cell-size %grid-cell-size)
(rects grid-rects)
(rows grid-rows)
;; The below fields are scratch space data structures that are
@@ -116,15 +111,18 @@ needed to make the rectangles no longer overlap."
(buffer grid-buffer)
(visited grid-visited))
-(define* (make-grid #:optional (cell-size 64))
+(define* (make-grid #:optional (cell-size 64.0))
"Create new grid partitioned by CELL-SIZE."
- (%make-grid cell-size
+ (%make-grid (f32vector cell-size)
(make-hash-table)
(make-hash-table)
(make-rect 0.0 0.0 0.0 0.0)
(make-array-list)
(make-hash-table)))
+(define-inlinable (grid-cell-size grid)
+ (f32vector-ref (%grid-cell-size grid) 0))
+
(define (item-in-grid? grid item)
"Return #t if ITEM is in GRID."
(hashq-ref (grid-rects grid) item))
@@ -156,16 +154,21 @@ needed to make the rectangles no longer overlap."
"Return the range of cells that RECT occupies in GRID. The first
two return values are the min/max x coordinate, the last two are the
min/max y coordinate."
- (define (to-cell n)
- (inexact->exact (floor (/ n (grid-cell-size grid)))))
- (values (to-cell (rect-left rect))
- (to-cell (rect-right rect))
- (to-cell (rect-bottom rect))
- (to-cell (rect-top rect))))
-
-(define (for-each-coord proc minx maxx miny maxy)
- "Call PROC with each (X, Y) coordinate pair formed by the inclusive
-ranges [MINX, MAXX] and [MINY, MAXY]."
+ (let ((cell-size (grid-cell-size grid))
+ (x (rect-x rect))
+ (y (rect-y rect))
+ (w (rect-width rect))
+ (h (rect-height rect)))
+ (define (to-cell n)
+ (inexact->exact (floor (/ n cell-size))))
+ (values (to-cell x)
+ (to-cell (+ x w))
+ (to-cell y)
+ (to-cell (+ y h)))))
+
+(define-inlinable (for-each-coord proc minx maxx miny maxy)
+;; "Call PROC with each (X, Y) coordinate pair formed by the inclusive
+;; ranges [MINX, MAXX] and [MINY, MAXY]."
(let yloop ((y miny))
(when (<= y maxy)
(let xloop ((x minx))
@@ -188,15 +191,6 @@ cell if RECT is #f."
row))
(grid-rows grid))))
-(define (for-each-item-in-area proc grid rect)
- "Call PROC with each item in GRID that overlaps the area defined by
-RECT."
- (for-each-cell (lambda (cell x y)
- (for-each-cell-item (lambda (item)
- (proc item (grid-rect-ref grid item)))
- cell))
- grid rect))
-
(define (for-each-item proc grid)
"Call PROC for each item in GRID."
(hash-for-each proc (grid-rects grid)))
@@ -222,144 +216,126 @@ by X, Y, WIDTH, HEIGHT."
(cell-remove cell item))
grid rect)))
-(define (grid-update grid item position)
- "Move ITEM in GRID to POSITION."
- (let* ((rect (grid-rect-ref grid item))
- (moved-rect (grid-scratch-rect grid)))
- (set-rect-x! moved-rect (vec2-x position))
- (set-rect-y! moved-rect (vec2-y position))
- (set-rect-width! moved-rect (rect-width rect))
- (set-rect-height! moved-rect (rect-height rect))
- (let-values (((minx1 maxx1 miny1 maxy1)
- (grid-cell-bounds grid rect))
- ((minx2 maxx2 miny2 maxy2)
- (grid-cell-bounds grid moved-rect)))
- (set-rect-x! rect (vec2-x position))
- (set-rect-y! rect (vec2-y position))
- (for-each-coord (lambda (x y)
- (when (or (< x minx2) (> x maxx2)
- (< y miny2) (> y maxy2))
- (cell-remove (grid-cell-ref grid x y) item)))
- minx1 maxx1 miny1 maxy1)
- (for-each-coord (lambda (x y)
- (let ((cell (grid-cell-ref grid x y)))
- (when (or (< x minx1) (> x maxx1)
- (< y miny1) (> y maxy1))
- (cell-add cell item))))
- minx2 maxx2 miny2 maxy2))))
-
-(define (grid-find-collision grid item goal filter)
- "Return the object that ITEM in GRID collides with while trying to
-move to GOAL.
-
-FILTER is a procedure that determines how such a
-collision should be resolved between two objects. It is called
-like (FILTER ITEM OTHER), where OTHER is an object in close promimity
-to other. If ITEM and OTHER should not collide with each other,
-FILTER must return #f. Otherwise, FILTER returns a collision
-resolution procedure, such as 'slide'.
+(define inexact->exact*
+ (let ((cache '()))
+ (lambda (n)
+ (or (assv-ref cache n)
+ (let ((result (inexact->exact n)))
+ (set! cache (cons (cons n result) cache))
+ result)))))
-Collision resolution procedures are called like (RESOLVE RECT1 RECT2
-GOAL). RECT1 is the rectangle that is attempting to move to GOAL, but
-has collided with RECT2. It is the responsibility of the resolution
-procedure to modify GOAL such that RECT1 and RECT2 are no longer
-colliding."
- (define (sort-by-area collisions)
- ;; This is just an insertion sort, which will be slow if there are a
- ;; large number of simultaneous collisions. I think that the number
- ;; of simultaneous collisions is almost always a single digit
- ;; number, so a more efficient sorting algorithm doesn't gain us
- ;; anything.
- (define (compare a b)
- (match a
- ((_ area-a _)
- (match b
- ((_ area-b _)
- (< area-a area-b))))))
- (define (swap i j)
- (let ((tmp (array-list-ref collisions i)))
- (array-list-set! collisions i (array-list-ref collisions j))
- (array-list-set! collisions j tmp)))
- (let ((size (array-list-size collisions)))
- (let outer
- ((i 0))
- (when (< i size)
- (let inner ((j (+ i 1)))
- (when (< j size)
- (when (compare (array-list-ref collisions i)
- (array-list-ref collisions j))
- (swap i j))
- (inner (+ j 1))))
- (outer (+ i 1))))))
- (define (collision? rect1 rect2 goal)
- (let ((goal-x (vec2-x goal))
- (goal-y (vec2-y goal)))
- (and (< goal-x (rect-right rect2))
- (> (+ goal-x (rect-width rect1)) (rect-left rect2))
- (< goal-y (rect-top rect2))
- (> (+ goal-y (rect-height rect1)) (rect-bottom rect2)))))
- (define (overlap-area rect1 rect2 goal)
- (let ((goal-x (vec2-x goal))
- (goal-y (vec2-y goal)))
- (* (- (min (+ goal-x (rect-width rect1)) (rect-right rect2))
- (max goal-x (rect-left rect2)))
- (- (min (+ goal-y (rect-height rect1)) (rect-top rect2))
- (max goal-y (rect-bottom rect2))))))
- (let ((rect (grid-rect-ref grid item))
- (search-rect (grid-scratch-rect grid))
- (collisions (grid-buffer grid))
- (visited (grid-visited grid)))
- ;; The search area is the bounding box formed by union of the
- ;; current rect and the rect formed by moving it to the desired
- ;; position.
- (set-rect-x! search-rect (min (vec2-x goal) (rect-x rect)))
- (set-rect-y! search-rect (min (vec2-y goal) (rect-y rect)))
- (set-rect-width! search-rect (+ (rect-width rect)
- (min (- (vec2-x goal)
- (rect-x rect))
- 0)))
- (set-rect-height! search-rect (+ (rect-height rect)
- (min (- (vec2-y goal)
- (rect-y rect))
- 0)))
- ;; Reset our scratch space.
- (array-list-clear! collisions)
- ;; Visit every cell in the search area.
- (for-each-item-in-area
- (lambda (other other-rect)
- ;; Since items can occupy multiple cells, we must track which
- ;; items have been processed already so that we don't have
- ;; duplicate collision results which will almost certainly
- ;; yield strange behavior.
- (unless (hashq-ref visited other)
- ;; The user-provided filter is expected to return a procedure
- ;; that can resolve a collision between itself and other,
- ;; should one occur. If the items should clip through each
- ;; other without any collision, the filter returns #f and we
- ;; do not waste any time testing for collision.
- (let ((resolve (filter item other)))
- (when resolve
- (when (collision? rect other-rect goal)
- (array-list-push! collisions
- (list other
- (overlap-area rect other-rect goal)
- resolve)))))))
- grid search-rect)
- ;; Sort collisions by overlap area and return the biggest
- ;; collision. There's definitely improvements that can be made in
- ;; the heuristic department here, but it's enough for now.
- (sort-by-area collisions)
- ;; Return the biggest collision.
- (if (array-list-empty? collisions)
- #f
- (array-list-ref collisions 0))))
-
-(define (grid-resolve-collisions grid item goal filter)
- "Check if moving ITEM in GRID to GOAL causes collisions, and if
-so, resolve them using HANDLER."
- (let ((visited (grid-visited grid)))
+(define (grid-move grid item goal filter)
+ "Attempt to move ITEM in GRID to POSITION (a 2D vector) and check
+for collisions. For each collision, FILTER will be called with two
+arguments: ITEM and the item it collided with. If a collision occurs,
+POSITION may be modified to resolve the colliding objects."
+ (let* ((rect (grid-rect-ref grid item))
+ (x (rect-x rect))
+ (y (rect-y rect))
+ (w (rect-width rect))
+ (h (rect-height rect))
+ (cell-size (grid-cell-size grid))
+ (collisions (grid-buffer grid))
+ (visited (grid-visited grid)))
+ (define (to-cell n)
+ (inexact->exact (floor (/ n cell-size))))
+ (define (collision? rect1 rect2 goal)
+ (let ((goal-x (vec2-x goal))
+ (goal-y (vec2-y goal)))
+ (and (< goal-x (rect-right rect2))
+ (> (+ goal-x (rect-width rect1)) (rect-left rect2))
+ (< goal-y (rect-top rect2))
+ (> (+ goal-y (rect-height rect1)) (rect-bottom rect2)))))
+ (define (overlap-area rect1 rect2 goal)
+ (let ((goal-x (vec2-x goal))
+ (goal-y (vec2-y goal)))
+ (* (- (min (+ goal-x (rect-width rect1)) (rect-right rect2))
+ (max goal-x (rect-left rect2)))
+ (- (min (+ goal-y (rect-height rect1)) (rect-top rect2))
+ (max goal-y (rect-bottom rect2))))))
+ (define (check other other-rect)
+ ;; Since items can occupy multiple cells, we must track which
+ ;; items have been processed already so that we don't have
+ ;; duplicate collision results which will almost certainly
+ ;; yield strange behavior.
+ (unless (hashq-ref visited other)
+ ;; The user-provided filter is expected to return a procedure
+ ;; that can resolve a collision between itself and other,
+ ;; should one occur. If the items should clip through each
+ ;; other without any collision, the filter returns #f and we
+ ;; do not waste any time testing for collision.
+ (let ((resolve (filter item other)))
+ (when (and resolve (collision? rect other-rect goal))
+ (array-list-push! collisions
+ (list other
+ (overlap-area rect other-rect goal)
+ resolve))))))
+ (define (sort-by-area)
+ ;; This is just an insertion sort, which will be slow if there are a
+ ;; large number of simultaneous collisions. I think that the number
+ ;; of simultaneous collisions is almost always a single digit
+ ;; number, so a more efficient sorting algorithm doesn't gain us
+ ;; anything.
+ (define (compare a b)
+ (match a
+ ((_ area-a _)
+ (match b
+ ((_ area-b _)
+ (< area-a area-b))))))
+ (define (swap i j)
+ (let ((tmp (array-list-ref collisions i)))
+ (array-list-set! collisions i (array-list-ref collisions j))
+ (array-list-set! collisions j tmp)))
+ (let ((size (array-list-size collisions)))
+ (let outer
+ ((i 0))
+ (when (< i size)
+ (let inner ((j (+ i 1)))
+ (when (< j size)
+ (when (compare (array-list-ref collisions i)
+ (array-list-ref collisions j))
+ (swap i j))
+ (inner (+ j 1))))
+ (outer (+ i 1))))))
+ (define (find-collisions)
+ ;; The search area is the bounding box formed by union of the
+ ;; current rect and the rect formed by moving it to the desired
+ ;; position.
+ (let* ((goal-x (vec2-x goal))
+ (goal-y (vec2-y goal))
+ (search-x (min goal-x x))
+ (search-y (min goal-y y))
+ (search-w (+ w (min (- goal-x x) 0.0)))
+ (search-h (+ h (min (- goal-y y) 0.0)))
+ (minx (to-cell x))
+ (maxx (to-cell (+ x w)))
+ (miny (to-cell y))
+ (maxy (to-cell (+ y h))))
+ ;; Reset our scratch space.
+ (array-list-clear! collisions)
+ ;; Visit every cell in the search area.
+ (let yloop ((cy miny))
+ (when (<= cy maxy)
+ (let ((row (grid-row-ref grid cy)))
+ (let xloop ((cx minx))
+ (when (<= cx maxx)
+ (let ((cell (row-column-ref row cx)))
+ (hash-for-each (lambda (other unused)
+ (check other (grid-rect-ref grid other))
+ #f)
+ (cell-items cell)))
+ (xloop (+ cx 1)))))
+ (yloop (+ cy 1))))
+ ;; Sort collisions by overlap area and return the biggest
+ ;; collision. There's definitely improvements that can be made in
+ ;; the heuristic department here, but it's enough for now.
+ (sort-by-area)
+ ;; Return the biggest collision.
+ (if (array-list-empty? collisions)
+ #f
+ (array-list-ref collisions 0))))
(define (collide)
- (match (grid-find-collision grid item goal filter)
+ (match (find-collisions)
((other _ resolve)
(hashq-set! visited other #t)
(resolve item
@@ -377,15 +353,29 @@ so, resolve them using HANDLER."
(hash-clear! visited)
;; Never check collision against ourselves.
(hashq-set! visited item #t)
- (collide)))
-
-(define (grid-move grid item position filter)
- "Attempt to move ITEM in GRID to POSITION (a 2D vector) and check
-for collisions. For each collision, FILTER will be called with two
-arguments: ITEM and the item it collided with. If a collision occurs,
-POSITION may be modified to resolve the colliding objects."
- (grid-resolve-collisions grid item position filter)
- (grid-update grid item position))
+ (collide)
+ (let* ((new-x (vec2-x goal))
+ (new-y (vec2-y goal))
+ (minx1 (to-cell x))
+ (miny1 (to-cell y))
+ (maxx1 (to-cell (+ x w)))
+ (maxy1 (to-cell (+ y h)))
+ (minx2 (to-cell new-x))
+ (miny2 (to-cell new-y))
+ (maxx2 (to-cell (+ new-x w)))
+ (maxy2 (to-cell (+ new-y h))))
+ (set-rect-x! rect new-x)
+ (set-rect-y! rect new-y)
+ (for-each-coord (lambda (x y)
+ (when (or (< x minx2) (> x maxx2)
+ (< y miny2) (> y maxy2))
+ (cell-remove (grid-cell-ref grid x y) item)))
+ minx1 maxx1 miny1 maxy1)
+ (for-each-coord (lambda (x y)
+ (when (or (< x minx1) (> x maxx1)
+ (< y miny1) (> y maxy1))
+ (cell-add (grid-cell-ref grid x y) item)))
+ minx2 maxx2 miny2 maxy2))))
(define (grid-clear grid)
"Remove all items from GRID."