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author | David Thompson <dthompson2@worcester.edu> | 2023-09-28 07:43:07 -0400 |
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committer | David Thompson <dthompson2@worcester.edu> | 2023-09-28 07:43:31 -0400 |
commit | 0297cf27b245cc3ef26fac5825366fa583452779 (patch) | |
tree | 3750bb9b3b17e2a3bdd8d255408ddf583d0704d2 | |
parent | 9ceb616f627b5d98bcb337bdc5f384108277a0ae (diff) |
Fix GLSL 1.2 versions of a couple fragment shaders.
-rw-r--r-- | data/shaders/path-fill-frag.glsl | 2 | ||||
-rw-r--r-- | data/shaders/pbr-frag.glsl | 12 |
2 files changed, 7 insertions, 7 deletions
diff --git a/data/shaders/path-fill-frag.glsl b/data/shaders/path-fill-frag.glsl index ba9c5a6..e839318 100644 --- a/data/shaders/path-fill-frag.glsl +++ b/data/shaders/path-fill-frag.glsl @@ -7,7 +7,7 @@ out vec4 fragColor; #endif #ifdef GLSL120 -attribute vec2 fragPosition; +varying vec2 fragPosition; #else in vec2 fragPosition; #endif diff --git a/data/shaders/pbr-frag.glsl b/data/shaders/pbr-frag.glsl index 0986840..33c0616 100644 --- a/data/shaders/pbr-frag.glsl +++ b/data/shaders/pbr-frag.glsl @@ -26,12 +26,12 @@ struct Light { }; #ifdef GLSL120 -attribute vec3 fragWorldPos; -attribute vec3 fragNormal; -attribute vec3 fragTangent; -attribute vec2 fragTexcoord0; -attribute vec2 fragTexcoord1; -attribute vec4 fragColor0; +varying vec3 fragWorldPos; +varying vec3 fragNormal; +varying vec3 fragTangent; +varying vec2 fragTexcoord0; +varying vec2 fragTexcoord1; +varying vec4 fragColor0; #else in vec3 fragWorldPos; in vec3 fragNormal; |