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author | David Thompson <dthompson@vistahigherlearning.com> | 2018-12-05 11:19:29 -0500 |
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committer | David Thompson <dthompson@vistahigherlearning.com> | 2018-12-05 11:19:29 -0500 |
commit | 9834292c10a3e9e0aa3c18b57d0bde28b3c9aecd (patch) | |
tree | 64432bf32bada8f36603f4ae327f6fc3758ea4a3 | |
parent | 5614906ac4482734e6e670e3c7842f88b40bc417 (diff) |
doc: Fix typo.
* doc/api.texi (Sprites): s/diving/dividing/
-rw-r--r-- | doc/api.texi | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/api.texi b/doc/api.texi index c79af20..6581ae7 100644 --- a/doc/api.texi +++ b/doc/api.texi @@ -1452,7 +1452,7 @@ Use batched rendering for all @code{draw-sprite} calls within With a basic sprite abstraction in place, it's possible to build other abstractions on top of it. One such example is the ``nine patch''. A nine patch is a sprite that can be rendered at various sizes without -becoming distorted. This is achieved by diving up the sprite into +becoming distorted. This is achieved by dividing up the sprite into nine regions: @itemize |