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authorDavid Thompson <dthompson@vistahigherlearning.com>2018-12-05 11:19:29 -0500
committerDavid Thompson <dthompson@vistahigherlearning.com>2018-12-05 11:19:29 -0500
commit9834292c10a3e9e0aa3c18b57d0bde28b3c9aecd (patch)
tree64432bf32bada8f36603f4ae327f6fc3758ea4a3
parent5614906ac4482734e6e670e3c7842f88b40bc417 (diff)
doc: Fix typo.
* doc/api.texi (Sprites): s/diving/dividing/
-rw-r--r--doc/api.texi2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/api.texi b/doc/api.texi
index c79af20..6581ae7 100644
--- a/doc/api.texi
+++ b/doc/api.texi
@@ -1452,7 +1452,7 @@ Use batched rendering for all @code{draw-sprite} calls within
With a basic sprite abstraction in place, it's possible to build other
abstractions on top of it. One such example is the ``nine patch''. A
nine patch is a sprite that can be rendered at various sizes without
-becoming distorted. This is achieved by diving up the sprite into
+becoming distorted. This is achieved by dividing up the sprite into
nine regions:
@itemize