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author | David Thompson <dthompson2@worcester.edu> | 2022-12-27 19:31:47 -0500 |
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committer | David Thompson <dthompson2@worcester.edu> | 2022-12-27 19:31:47 -0500 |
commit | 8601e232aa7a8c5cbc032ccf94520e5412998888 (patch) | |
tree | 32a077942c9fdd0832b7e726b3f2b8d2c41505b4 | |
parent | 6d9c61b18a8b3f46959e1d57746c9f2512c955a4 (diff) |
Update TODO list.
-rw-r--r-- | TODO.org | 8 |
1 files changed, 5 insertions, 3 deletions
@@ -1,6 +1,8 @@ * Tasks -** TODO [#A] Fix 9 patch rendering not working with texture regions -** TODO [#A] Add #:clear-color argument to run-game +** TODO [#A] Fix vertical line rendering not working +It just shows up as an invisible line. Not great! +** DONE [#A] Fix 9-patch rendering not working with texture regions +** DONE [#A] Add #:clear-color argument to run-game ** TODO [#A] Improve window resizing support For example, there's no user hook to handle a resize event. ** TODO [#A] Scheme -> GLSL compiler @@ -32,7 +34,7 @@ Goals: (define (sprite-fragment (vec2 ))) #+END_SRC -** TODO [#A] Tests for (chickadee math rect) +** DONE [#A] Tests for (chickadee math rect) ** TODO [#A] Switch from OpenAL to custom Scheme mixer I've decided that OpenAL is too high level to be a library that Chickadee should rely upon, since part of the goal of Chickadee is to |