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authorDavid Thompson <dthompson2@worcester.edu>2022-12-27 19:31:47 -0500
committerDavid Thompson <dthompson2@worcester.edu>2022-12-27 19:31:47 -0500
commit8601e232aa7a8c5cbc032ccf94520e5412998888 (patch)
tree32a077942c9fdd0832b7e726b3f2b8d2c41505b4
parent6d9c61b18a8b3f46959e1d57746c9f2512c955a4 (diff)
Update TODO list.
-rw-r--r--TODO.org8
1 files changed, 5 insertions, 3 deletions
diff --git a/TODO.org b/TODO.org
index ac3c9c8..857af34 100644
--- a/TODO.org
+++ b/TODO.org
@@ -1,6 +1,8 @@
* Tasks
-** TODO [#A] Fix 9 patch rendering not working with texture regions
-** TODO [#A] Add #:clear-color argument to run-game
+** TODO [#A] Fix vertical line rendering not working
+It just shows up as an invisible line. Not great!
+** DONE [#A] Fix 9-patch rendering not working with texture regions
+** DONE [#A] Add #:clear-color argument to run-game
** TODO [#A] Improve window resizing support
For example, there's no user hook to handle a resize event.
** TODO [#A] Scheme -> GLSL compiler
@@ -32,7 +34,7 @@ Goals:
(define (sprite-fragment (vec2 )))
#+END_SRC
-** TODO [#A] Tests for (chickadee math rect)
+** DONE [#A] Tests for (chickadee math rect)
** TODO [#A] Switch from OpenAL to custom Scheme mixer
I've decided that OpenAL is too high level to be a library that
Chickadee should rely upon, since part of the goal of Chickadee is to