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author | David Thompson <dthompson2@worcester.edu> | 2021-05-10 17:18:52 -0400 |
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committer | David Thompson <dthompson2@worcester.edu> | 2021-05-10 17:18:52 -0400 |
commit | 37151f8b33ba2dfa83d7f387492d203a5a13d1c6 (patch) | |
tree | fbc33e53d137c486c49654efbd69a1597cbbc816 | |
parent | 8b6e1945f14fa48208076139060c53ac332b3f0d (diff) |
graphics: pbr: Add comments to fragment shader.
-rw-r--r-- | data/shaders/pbr-frag.glsl | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/data/shaders/pbr-frag.glsl b/data/shaders/pbr-frag.glsl index 4573eaf..4c569fc 100644 --- a/data/shaders/pbr-frag.glsl +++ b/data/shaders/pbr-frag.glsl @@ -52,15 +52,15 @@ vec4 sampleTexture(sampler2D tex, bool enabled, int texcoord, vec3 factor, vec4 vec4 applyAlpha(vec4 color) { // Apply alpha mode. - if(material.alphaMode == 0) { + if(material.alphaMode == 0) { // opaque return vec4(color.xyz, 1.0); - } else if(material.alphaMode == 1) { + } else if(material.alphaMode == 1) { // mask if(color.a >= material.alphaCutoff) { return vec4(color.xyz, 1.0); } else { discard; } - } else if(material.alphaMode == 2) { + } else if(material.alphaMode == 2) { // blend if(color.a <= 0.005) { discard; } else { |