diff options
author | David Thompson <dthompson2@worcester.edu> | 2022-10-17 08:14:18 -0400 |
---|---|---|
committer | David Thompson <dthompson2@worcester.edu> | 2022-10-17 08:14:18 -0400 |
commit | 5edce04c698cd92149004ead1cad77c481c682e8 (patch) | |
tree | 526b428e10e714e649d4f9fd83d73cc0e81512d5 | |
parent | b4b1dbaaec28331572503828d1b30ec0eea79619 (diff) |
Rename (chickadee graphics font) to (chickadee graphics text).
-rw-r--r-- | Makefile.am | 2 | ||||
-rw-r--r-- | chickadee/cli/play.scm | 2 | ||||
-rw-r--r-- | chickadee/graphics/text.scm (renamed from chickadee/graphics/font.scm) | 2 | ||||
-rw-r--r-- | examples/9-patch.scm | 2 | ||||
-rw-r--r-- | examples/audio.scm | 2 | ||||
-rw-r--r-- | examples/game-controller.scm | 2 | ||||
-rw-r--r-- | examples/grid.scm | 4 | ||||
-rw-r--r-- | examples/model.scm | 2 | ||||
-rw-r--r-- | examples/particles.scm | 2 | ||||
-rw-r--r-- | examples/path.scm | 2 | ||||
-rw-r--r-- | examples/quadtree.scm | 2 | ||||
-rw-r--r-- | examples/sprite-batch.scm | 2 | ||||
-rw-r--r-- | examples/text.scm | 81 | ||||
-rw-r--r-- | examples/tile-map.scm | 2 |
14 files changed, 91 insertions, 18 deletions
diff --git a/Makefile.am b/Makefile.am index 767e76d..04b56a0 100644 --- a/Makefile.am +++ b/Makefile.am @@ -82,7 +82,7 @@ SOURCES = \ chickadee/graphics/framebuffer.scm \ chickadee/graphics/sprite.scm \ chickadee/graphics/9-patch.scm \ - chickadee/graphics/font.scm \ + chickadee/graphics/text.scm \ chickadee/graphics/tile-map.scm \ chickadee/graphics/particles.scm \ chickadee/graphics/skybox.scm \ diff --git a/chickadee/cli/play.scm b/chickadee/cli/play.scm index 31fae99..db2c0d6 100644 --- a/chickadee/cli/play.scm +++ b/chickadee/cli/play.scm @@ -117,7 +117,7 @@ Play the game defined in FILE.~%") (chickadee audio) (chickadee graphics color) (chickadee graphics engine) - (chickadee graphics font) + (chickadee graphics text) (chickadee graphics texture) (chickadee math) (chickadee math matrix) diff --git a/chickadee/graphics/font.scm b/chickadee/graphics/text.scm index 4e21ba0..42c6fa5 100644 --- a/chickadee/graphics/font.scm +++ b/chickadee/graphics/text.scm @@ -21,7 +21,7 @@ ;; ;;; Code: -(define-module (chickadee graphics font) +(define-module (chickadee graphics text) #:use-module (ice-9 format) #:use-module (ice-9 match) #:use-module (ice-9 regex) diff --git a/examples/9-patch.scm b/examples/9-patch.scm index feb02b0..debc69d 100644 --- a/examples/9-patch.scm +++ b/examples/9-patch.scm @@ -1,8 +1,8 @@ (use-modules (chickadee) (chickadee math rect) (chickadee math vector) - (chickadee graphics font) (chickadee graphics 9-patch) + (chickadee graphics text) (chickadee graphics texture)) (define image #f) diff --git a/examples/audio.scm b/examples/audio.scm index 4ea697f..72826b9 100644 --- a/examples/audio.scm +++ b/examples/audio.scm @@ -1,7 +1,7 @@ (use-modules (chickadee) (chickadee audio) (chickadee math vector) - (chickadee graphics font) + (chickadee graphics text) (ice-9 match)) (define effect #f) diff --git a/examples/game-controller.scm b/examples/game-controller.scm index f166939..d8a6002 100644 --- a/examples/game-controller.scm +++ b/examples/game-controller.scm @@ -1,8 +1,8 @@ (use-modules (chickadee) (chickadee math vector) (chickadee graphics color) - (chickadee graphics font) (chickadee graphics sprite) + (chickadee graphics text) (chickadee graphics texture) (ice-9 match)) diff --git a/examples/grid.scm b/examples/grid.scm index c83dac7..4a5dbd2 100644 --- a/examples/grid.scm +++ b/examples/grid.scm @@ -3,9 +3,9 @@ (chickadee math vector) (chickadee math rect) (chickadee graphics color) - (chickadee graphics font) (chickadee graphics path) - (chickadee graphics sprite)) + (chickadee graphics sprite) + (chickadee graphics text)) (define grid (make-grid)) (define item-color (make-color 0.7 0.0 0.0 0.7)) diff --git a/examples/model.scm b/examples/model.scm index 26067b6..4fa42c7 100644 --- a/examples/model.scm +++ b/examples/model.scm @@ -4,7 +4,7 @@ (chickadee math vector) (chickadee graphics engine) (chickadee graphics model) - (chickadee graphics font) + (chickadee graphics text) (ice-9 format)) (define projection (perspective-projection (/ pi 3) (/ 4.0 3.0) 0.1 500.0)) diff --git a/examples/particles.scm b/examples/particles.scm index f7d096e..cab390b 100644 --- a/examples/particles.scm +++ b/examples/particles.scm @@ -2,9 +2,9 @@ (chickadee math rect) (chickadee math vector) (chickadee graphics color) - (chickadee graphics font) (chickadee graphics particles) (chickadee graphics sprite) + (chickadee graphics text) (chickadee graphics texture) (chickadee scripting) (ice-9 format)) diff --git a/examples/path.scm b/examples/path.scm index 202a859..44cabdb 100644 --- a/examples/path.scm +++ b/examples/path.scm @@ -1,7 +1,7 @@ (use-modules (chickadee) (chickadee graphics color) - (chickadee graphics font) (chickadee graphics path) + (chickadee graphics text) (chickadee math) (chickadee math vector) (chickadee scripting)) diff --git a/examples/quadtree.scm b/examples/quadtree.scm index 31b8138..d95c00f 100644 --- a/examples/quadtree.scm +++ b/examples/quadtree.scm @@ -5,10 +5,10 @@ (chickadee math rect) (chickadee math vector) (chickadee graphics color) - (chickadee graphics font) (chickadee graphics path) (chickadee graphics sprite) (chickadee graphics texture) + (chickadee graphics text) (chickadee scripting) (ice-9 format) (ice-9 match) diff --git a/examples/sprite-batch.scm b/examples/sprite-batch.scm index b63179f..e62d1e4 100644 --- a/examples/sprite-batch.scm +++ b/examples/sprite-batch.scm @@ -3,8 +3,8 @@ (chickadee math rect) (chickadee math vector) (chickadee graphics color) - (chickadee graphics font) (chickadee graphics sprite) + (chickadee graphics text) (chickadee graphics texture) (chickadee scripting) (ice-9 format) diff --git a/examples/text.scm b/examples/text.scm index 3d2b3b5..d4d6489 100644 --- a/examples/text.scm +++ b/examples/text.scm @@ -1,9 +1,82 @@ (use-modules (chickadee) + (chickadee graphics text) (chickadee math vector) - (chickadee graphics font)) + (chickadee scripting)) + +(define start-time 0.0) +(define avg-frame-time 16.0) +(define stats-text "") +(define stats-position (vec2 4.0 704.0)) +(define position (vec2 140.0 0.0)) +(define text + "This is the \"Are you tired of *this*?\" part of the infomercial. Read the next few paragraphs +and picture me, in black and white, struggling to hold a large stack of boxes, all labeled +\"software.\" I continue struggling to balance the boxes as you read. When you've reached the last +paragraph of the section, I fall over, the boxes land on top of me and all over the floor, I'm +covered in spaghetti, and in an exasperated voice I shout \"There's gotta be a better way!\" + +When setting up a new computer for software development, I want to go from `git clone` to `make` in +as little time as possible (adjust that for your VCS and build system of choice.) In the old days, +this meant manually installing the dependencies through the distro package manager. If things are +organized, the project README will have a list of what is needed and it's not so bad. If things are +less organized, it's a cycle of installing packages and running `./configure` or whatever until it +succeeds. Hopefully none of the dependencies are too new to be found in the distro. And when +working on multiple projects, hopefully there's no conflicts between the dependencies required for +each of them, because your development environment is the entire system and there's no way to +isolate different projects from each other. + +Of course, different programming languages provide their own sets of tools for managing multiple +projects. Python has virtualenv, Ruby has rvm and bundler, Node has nvm and npm, etc. But their +domain is restricted to only the dependencies for that language and their runtimes. A system +package manager is needed to bootstrap their use. + +Nowadays it's \"just use Docker.\" Docker's take is that all this package management stuff is just +too complicated. Instead, just create a disk image per project that encapsulates this hodgepodge of +package managers and bespoke, artisinal, small-batch builds that gets run in isolation via Linux +namespace magic. It works, of course, but I think Dockerfiles are clunky and the rather extreme +level of isolation is usually unnecessary and makes things overly complicated for projects that need +to interact with, say, the windowing system of the host computer. A lot of people are happy with +Docker, though. Maybe you are, too. That's fine! + +What I really want to say is \"Computer, provision a development environment containing Guile 3, +SDL2, make, and texinfo!\" and have Majel Barrett-Roddenberry tell me that all of those things have +been made available to me on my host system. No container, no virtual machine. It shouldn't matter +if I have Guile 2 installed system-wide, Guile 3 should still be what's used in the context of the +project. This is how Guix works and it's very good and cool and I'm going to tell you all about how +I use it." + ;; "The quick brown fox jumps over the lazy dog.\nFive hexing wizard bots jump quickly." + ) + +(define (stats-message) + (format #f "fps: ~1,2f" + (/ 1.0 avg-frame-time))) + +(define (load) + (script + (forever + (sleep 60) + (set! stats-text (stats-message))))) (define (draw alpha) - (draw-text "The quick brown fox jumps over the lazy dog.\nFive hexing wizard bots jump quickly." - (vec2 140.0 240.0))) + (draw-text text position) + (draw-text stats-text stats-position) + (let ((current-time (elapsed-time))) + (set! avg-frame-time + (+ (* (- current-time start-time) 0.1) + (* avg-frame-time 0.9))) + (set! start-time current-time))) + +(define (update dt) + (update-agenda 1)) + +(define (key-press key modifiers repeat?) + (when (eq? key 'q) + (abort-game))) -(run-game #:draw draw) +(run-game #:draw draw + #:key-press key-press + #:load load + #:update update + #:window-title "text rendering" + #:window-width 1280 + #:window-height 720) diff --git a/examples/tile-map.scm b/examples/tile-map.scm index ae1342b..7aea4ca 100644 --- a/examples/tile-map.scm +++ b/examples/tile-map.scm @@ -2,7 +2,7 @@ (chickadee math vector) (chickadee math rect) (chickadee graphics color) - (chickadee graphics font) + (chickadee graphics text) (chickadee graphics tile-map) (ice-9 format) (ice-9 match) |