diff options
author | David Thompson <dthompson2@worcester.edu> | 2018-12-11 17:47:12 -0500 |
---|---|---|
committer | David Thompson <dthompson2@worcester.edu> | 2018-12-11 17:47:12 -0500 |
commit | 0e3cddca04cc0ec9d3ea73debb1fa358e44aa538 (patch) | |
tree | 9c12c390ed2f3650304c0efe94f8bfd92a9567d9 | |
parent | f9224d964d4ddef2e3e3ce2993cf247413f56130 (diff) |
render: buffer: Improve docstrings.
-rw-r--r-- | chickadee/render/buffer.scm | 71 |
1 files changed, 64 insertions, 7 deletions
diff --git a/chickadee/render/buffer.scm b/chickadee/render/buffer.scm index cf0a79b..702423b 100644 --- a/chickadee/render/buffer.scm +++ b/chickadee/render/buffer.scm @@ -56,7 +56,6 @@ typed-buffer->buffer typed-buffer->vector typed-buffer-name - typed-buffer-view typed-buffer-offset typed-buffer-component-type typed-buffer-normalized? @@ -150,14 +149,26 @@ (stride 0) (target 'vertex) (usage 'static)) - "Upload BV, a bytevector of TYPE elements, to the GPU as a vertex -buffer. + "Upload DATA, a bytevector, to the GPU. By default, the entire +bytevector is uploaded. A subset of the data may be uploaded by +specifying the OFFSET, the index of the first byte to be uploaded, and +LENGTH, the number of bytes to upload. -USAGE provides a hint to the GPU as to how the vertex buffer will be -used: +If DATA is #f, allocate LENGTH bytes of fresh GPU memory instead. -- static: The vertex buffer will not be modified after creation. -- stream: The vertex buffer will be modified frequently." +TARGET and USAGE are hints that tell the GPU how the buffer is +intended to be used. + +TARGET may be: +- vertex: Vertex attribute data. +- index: Index buffer data. + +USAGE may be: +- static: The buffer data will not be modified after creation. +- stream: The buffer data will be modified frequently. + +NAME is simply an arbitrary string for debugging purposes that is +never sent to the GPU." ;; Weird bugs will occur when creating a new vertex buffer while a ;; vertex array is bound. (gpu-state-set! *vertex-array-state* null-vertex-array) @@ -265,6 +276,36 @@ vertex buffer data back to the GPU." min sparse divisor) + "Return a new typed buffer view for BUFFER starting at byte index +OFFSET of LENGTH elements, where each element is of TYPE and composed +of COMPONENT-TYPE values. + +Valid values for TYPE are: +- scalar: single number +- vec2: 2D vector +- vec3: 3D vector +- vec4: 4D vector +- mat2: 2x2 matrix +- mat3: 3x3 matrix +- mat4: 4x4 matrix + +Valid values for COMPONENT-TYPE are: + +- byte +- unsigned-byte +- short +- unsigned-short +- int +- unsigned-int +- float +- double + +DIVISOR is only needed for instanced rendering applications and +represents how many instances each vertex element applies to. A +divisor of 0 means that a single element is used for every instance +and is used for the data being instanced. A divisor of 1 means that +each element is used for 1 instance. A divisor of 2 means that each +element is used for 2 instances, and so on." (%make-typed-buffer name buffer offset component-type normalized? length type max min sparse divisor)) @@ -502,6 +543,22 @@ which attributes advance when rendering multiple instances." (make-gpu-state apply-vertex-array null-vertex-array)) (define* (make-vertex-array #:key indices attributes (mode 'triangles)) + "Return a new vertex array using the index data within the typed +buffer INDICES and the vertex attribute data within ATTRIBUTES, an +alist mapping shader attribute indices to typed buffers containing +vertex data. + +By default, the vertex array is interpreted as containing a series of +triangles. If another primtive type is desired, the MODE keyword +argument may be overridden. The following values are supported: + +- points +- lines +- line-loop +- line-strip +- triangles +- triangle-strip +- triangle-fan" (let ((array (gpu-guard (%make-vertex-array (generate-vertex-array) indices |