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author | David Thompson <davet@gnu.org> | 2019-05-08 17:26:20 -0400 |
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committer | David Thompson <davet@gnu.org> | 2019-05-08 17:26:20 -0400 |
commit | 0ac439451258e86d9e2fce3a0e45cb41111018aa (patch) | |
tree | 1d40b6b69f6576cec7e1b046d694a0a79f91c08e | |
parent | 3503ad80dc8f1233a4502540d22196f59b6b93ec (diff) |
texture: tileset: Fix rows/columns calculation.
* chickadee/render/texture.scm (split-texture): Use ceiling instead of
floor when computing number of rows and columns.
-rw-r--r-- | chickadee/render/texture.scm | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/chickadee/render/texture.scm b/chickadee/render/texture.scm index f225770..40d8fa8 100644 --- a/chickadee/render/texture.scm +++ b/chickadee/render/texture.scm @@ -313,8 +313,8 @@ This type of texture atlas layout is very common for tile map terrain." (let* ((w (texture-width texture)) (h (texture-height texture)) - (rows (inexact->exact (floor (/ (- h margin) (+ tile-height spacing))))) - (columns (inexact->exact (floor (/ (- w margin) (+ tile-width spacing))))) + (rows (inexact->exact (ceiling (/ (- h margin) (+ tile-height spacing))))) + (columns (inexact->exact (ceiling (/ (- w margin) (+ tile-width spacing))))) (v (make-vector (* rows columns)))) (define (make-tile tx ty) (let* ((x (+ (* tx (+ tile-width spacing)) margin)) |