diff options
author | David Thompson <dthompson2@worcester.edu> | 2018-12-13 08:17:29 -0500 |
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committer | David Thompson <dthompson2@worcester.edu> | 2018-12-13 08:17:29 -0500 |
commit | 07afacff3dcf1a5dbe1c0ff87a03d56dee524fa3 (patch) | |
tree | 5552000085f25b4210721c682ce9f5d3b5f2d600 | |
parent | 627ff41326679665589de5cf984f8eac3d4053a3 (diff) |
render: sprite: Use set-vec2! where convenient.
* chickadee/render/sprite (sprite-batch-add!): Use new set-vec2!
procedure.
-rw-r--r-- | chickadee/render/sprite.scm | 12 |
1 files changed, 4 insertions, 8 deletions
diff --git a/chickadee/render/sprite.scm b/chickadee/render/sprite.scm index 0f6419c..ccb731c 100644 --- a/chickadee/render/sprite.scm +++ b/chickadee/render/sprite.scm @@ -254,14 +254,10 @@ void main (void) { (t1 (rect-y texture-region)) (s2 (+ (rect-x texture-region) (rect-width texture-region))) (t2 (+ (rect-y texture-region) (rect-height texture-region)))) - (set-vec2-x! world1 local-x1) - (set-vec2-y! world1 local-y1) - (set-vec2-x! world2 local-x2) - (set-vec2-y! world2 local-y1) - (set-vec2-x! world3 local-x2) - (set-vec2-y! world3 local-y2) - (set-vec2-x! world4 local-x1) - (set-vec2-y! world4 local-y2) + (set-vec2! world1 local-x1 local-y1) + (set-vec2! world2 local-x2 local-y1) + (set-vec2! world3 local-x2 local-y2) + (set-vec2! world4 local-x1 local-y2) (when world-matrix (transform! world-matrix world1) (transform! world-matrix world2) |