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authorDavid Thompson <dthompson2@worcester.edu>2022-10-25 20:27:09 -0400
committerDavid Thompson <dthompson2@worcester.edu>2022-10-25 20:27:09 -0400
commit9c07f00ddfc2d9b5de57cf94453f05de43648b3b (patch)
tree27ca58703b27ec4c4a11d316043f101dd3b420b5
parentd64b09771a3987ede912ce62626cb478feb8bd4a (diff)
doc: Remove reference to long defunct macro.
-rw-r--r--doc/api.texi3
1 files changed, 1 insertions, 2 deletions
diff --git a/doc/api.texi b/doc/api.texi
index 92d18dc..f17d4ba 100644
--- a/doc/api.texi
+++ b/doc/api.texi
@@ -3972,8 +3972,7 @@ viewport. These aren't often needed, and Chickadee's default viewport
occupies the entire screen, but there are certain situations where
they are useful. For example, a split-screen multiplayer game may
render to two different viewports, each occupying a different half of
-the screen. For information about how to set the current viewport,
-see @code{with-viewport} in @ref{Rendering Engine}.
+the screen.
The @code{(chickadee graphics viewport)} module provides the following
API: