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author | David Thompson <dthompson2@worcester.edu> | 2022-10-25 20:27:09 -0400 |
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committer | David Thompson <dthompson2@worcester.edu> | 2022-10-25 20:27:09 -0400 |
commit | 9c07f00ddfc2d9b5de57cf94453f05de43648b3b (patch) | |
tree | 27ca58703b27ec4c4a11d316043f101dd3b420b5 | |
parent | d64b09771a3987ede912ce62626cb478feb8bd4a (diff) |
doc: Remove reference to long defunct macro.
-rw-r--r-- | doc/api.texi | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/doc/api.texi b/doc/api.texi index 92d18dc..f17d4ba 100644 --- a/doc/api.texi +++ b/doc/api.texi @@ -3972,8 +3972,7 @@ viewport. These aren't often needed, and Chickadee's default viewport occupies the entire screen, but there are certain situations where they are useful. For example, a split-screen multiplayer game may render to two different viewports, each occupying a different half of -the screen. For information about how to set the current viewport, -see @code{with-viewport} in @ref{Rendering Engine}. +the screen. The @code{(chickadee graphics viewport)} module provides the following API: |