diff options
author | David Thompson <dthompson2@worcester.edu> | 2017-01-25 22:28:00 -0500 |
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committer | David Thompson <dthompson2@worcester.edu> | 2017-01-25 22:28:00 -0500 |
commit | 6306a7dc561d1108586c4a9c27b869f9a60e18a5 (patch) | |
tree | a7ef5a0a4273c225eb9464afcbee2de19bb632d2 | |
parent | 0c9e24e2bd5daa263ec0b90013101f39ea35158d (diff) |
doc: Fix multi-line @deffn commands.
-rw-r--r-- | doc/api.texi | 25 |
1 files changed, 14 insertions, 11 deletions
diff --git a/doc/api.texi b/doc/api.texi index d72980a..9f4ca69 100644 --- a/doc/api.texi +++ b/doc/api.texi @@ -31,9 +31,10 @@ There are many hooks available, so read on to learn about all of them. For information about using Guile's hook API, see @xref{Hooks,,, guile, GNU Guile Reference Manual}. -@deffn {Scheme Procedure} run-game [#:window-title "Chickadee!"] - [#:window-width 640] [#:window-height 480] [#:window-fullscreen? #f] +@deffn {Scheme Procedure} run-game [#:window-title "Chickadee!"] @ + [#:window-width 640] [#:window-height 480] [#:window-fullscreen? #f] @ [#:update-hz 60] + Start the event loop. This procedure will not return until @code{abort-game} is called. @@ -445,8 +446,10 @@ would be tedious to have to have to specify them each time The following procedures and syntax can be found in the @code{(chickadee render)} module. -@deffn {Scheme Syntax} gpu-apply @var{shader} @var{vertex-array} [#:uniform-key @var{uniform-value} ...] -@deffnx {Scheme Syntax} gpu-apply* @var{shader} @var{vertex-array} @var{count} [#:uniform-key @var{uniform-value} ...] +@deffn {Scheme Syntax} gpu-apply @var{shader} @var{vertex-array} @ + [#:uniform-key @var{uniform-value} ...] +@deffnx {Scheme Syntax} gpu-apply* @var{shader} @var{vertex-array} @ + @var{count} [#:uniform-key @var{uniform-value} ...] Render @var{vertex-array} using @var{shader} with the uniform values specified in the following keyword arguments. @@ -518,7 +521,7 @@ Evaluate @var{body} with the current projection matrix bound to @node Textures @subsection Textures -@deffn {Scheme Procedure} load-image @var{file} [#:min-filter nearest] +@deffn {Scheme Procedure} load-image @var{file} [#:min-filter nearest] @ [#:mag-filter nearest] [#:wrap-s repeat] [#:wrap-t repeat] Load the image data from @var{file} and return a new texture object. @@ -544,8 +547,8 @@ players, NPCs, items, particles, text, etc. In Chickadee, bitmaps are stored in textures (@pxref{Textures}) and can be used to draw sprites via the @code{draw-sprite} procedure. -@deffn {Scheme Procedure} draw-sprite @var{texture} @var{region} - [#:scale] [#:rotation] [#:blend-mode alpha] [#:texture-region] +@deffn {Scheme Procedure} draw-sprite @var{texture} @var{region} @ + [#:scale] [#:rotation] [#:blend-mode alpha] [#:texture-region] @ [#:shader] @end deffn @@ -603,10 +606,10 @@ interface widgets like buttons and dialog boxes. By using a nine patch, they can be rendered at any size without unappealing scaling artifacts. -@deffn {Scheme Procedure} draw-nine-patch @var{texture} @var{region} - [#:margin 0] [#:top-margin margin] [#:bottom-margin margin] - [#:left-margin margin] [#:right-margin margin] - [#:texture-region] [#:scale] [#:rotation] [#:blend-mode alpha] +@deffn {Scheme Procedure} draw-nine-patch @var{texture} @var{region} @ + [#:margin 0] [#:top-margin margin] [#:bottom-margin margin] @ + [#:left-margin margin] [#:right-margin margin] @ + [#:texture-region] [#:scale] [#:rotation] [#:blend-mode alpha] @ [#:shader] Draw a nine patch sprite. A nine patch sprite renders @var{texture} |