chickadee.git
2017-09-14  David Thompsontexture: Export texture-atlas-texture.
2017-09-14  David Thompsonmath: Add cotangent function.
2017-09-14  David Thompsonmath: vector: Add custom record type printers for vectors.
2017-09-14  David Thompsonmath: matrix: Fix docstring.
2017-09-14  David Thompsonmath: matrix: Add perspective-projection function.
2017-09-14  David Thompsonmath: matrix: Add custom record type printer.
2017-09-14  David Thompsonmath: vector: Add 3-dimensional vector type.
2017-09-14  David Thompsonmath: Add quaternion module.
2017-08-08  David ThompsonMove color module into render namespace.
2017-05-04  David Thompsonbuffer: Add docstrings to procedures.
2017-05-03  David Thompsondoc: Remove redundant "Scheme Procedure", etc. things.
2017-05-03  David ThompsonAdd buffer module.
2017-04-28  David Thompsonscripting: Add a tweening procedure.
2017-04-28  David Thompsonscripting: agenda: Add 'every' scheduling option.
2017-04-28  David Thompsonmath: Add lerp procedure.
2017-04-26  David ThompsonFix unbounded heap growth in game loop.
2017-04-26  David Thompsonmath: Add pi constant.
2017-04-04  David ThompsonAdd simple scripting system.
2017-04-04  David ThompsonAdd queue module.
2017-04-01  David ThompsonAdd array list module.
2017-04-01  David ThompsonAdd binary heap implementation.
2017-04-01  David Thompsoninput: Add keyboard module.
2017-04-01  David Thompsonguix: Update to latest guile-sdl2 Git snapshot.
2017-03-31  David Thompsonguix: Use latest Git version of guile-sdl2.
2017-03-31  David Thompsonrender: texture: Support using 32 texture units.
2017-03-31  David Thompsonguix: Use new Guile 2.2 package.
2017-03-23  David Thompsonrender: sprite: Add fast path for non-rotated/scaled...
2017-01-27  David Thompsondoc: html: Use dthompson.us stylesheet to make manual...
2017-01-27  David ThompsonAdd full GPLv3 text.
2017-01-27  David ThompsonIgnore generated tarballs and signatures.
2017-01-27  David ThompsonDistribute examples in release tarballs.
2017-01-27  David Thompsonexamples: Add nine-patch example.
2017-01-26  David Thompsonconfigure: Drop Guile 2.0 support. v0.2.0
2017-01-26  David ThompsonBump version to 0.2.0.
2017-01-26  David Thompsondoc: Mention that signed distance field rendering is...
2017-01-26  David Thompsondoc: Document draw-line.
2017-01-26  David Thompsondoc: Fix multi-line @deffn commands.
2017-01-26  David Thompsonexamples: Add line segment example.
2017-01-26  David Thompsonrender: shapes: Add docstring to draw-line.
2017-01-26  David Thompsonrender: shapes: Change draw-line to accept vector argum...
2017-01-26  David Thompsonrender: shapes: Delete draw-rectangle-outline procedure.
2017-01-26  David Thompsonrender: viewport: Make applying the null viewport a...
2017-01-26  David ThompsonEnsure that the viewport is cleared at the beginning...
2017-01-26  David ThompsonFix guile-sdl2 procedure name.
2017-01-26  David Thompsonguix: Update guile-sdl2 recipe to 0.2.0.
2017-01-25  David ThompsonAdd audio support.
2017-01-25  David Thompsondoc: Document sprites and fonts.
2017-01-25  David Thompsonrender: Add bitmap font support.
2017-01-25  David Thompsonrender: sprite: Improve argument names to draw-sprite.
2017-01-25  David Thompsonexamples: sprite: Quit the demo when close button is...
2017-01-25  David Thompsonmath: rect: Fix vec2-clamp-to-rect.
2017-01-25  David Thompsonmath: vector: Fix vec2-copy and vec2-copy!
2017-01-24  David ThompsonAdd 'make publish' target.
2017-01-24  David ThompsonDon't build dvi docs.
2017-01-24  David Thompsondoc: Update copyright year. v0.1.0
2017-01-24  David ThompsonAdd basic sprite example.
2017-01-24  David ThompsonREADME: Fix example code again.
2017-01-24  David ThompsonSet a default projection matrix for convenience.
2017-01-23  David ThompsonREADME: Fix example code.
2017-01-21  David Thompsondoc: Document a few more things.
2017-01-19  David Thompsondoc: Add more documentation!
2017-01-19  David Thompsonrender: framebuffer: Create and use a default viewport.
2017-01-19  David Thompsonrender: viewport: Change %standard-clear-flags to ...
2017-01-19  David Thompsonrender: viewport: Use a non-black default clear color.
2017-01-19  David Thompsonrender: texture: Quick code style fix.
2017-01-19  David Thompsonrender: Add framebuffers.
2017-01-19  David Thompsonrender: shader: Restore ability to serialize color...
2017-01-19  David Thompsonrender: texture: Allow texture creation with no pixel...
2017-01-19  David Thompsonrender: Add viewports.
2017-01-19  David Thompsoncolor: Stop exporting record type descriptor.
2017-01-19  David ThompsonAdd utils module.
2017-01-18  David ThompsonRun GPU finalizers in game loop.
2017-01-18  David Thompsondoc: Add the beginnings of an API reference.
2017-01-14  David Thompsonrender: sprite: First pass at optimizing batched rendering.
2017-01-14  David Thompsonmath: matrix: Use vectors for matrix ops.
2017-01-13  David Thompsonrender: sprite: Implement dynamic sprite batch resizing.
2017-01-13  David Thompsonrender: texture: Add texture atlas record type.
2017-01-13  David Thompsonrender: sprite: Add "nine patch" renderer.
2017-01-13  David Thompsonrender: sprite: Don't reset batch if batching is alread...
2017-01-11  David ThompsonUpdate .dir-locals.el.
2017-01-11  David Thompsonrender: sprite: Change draw-sprite to use rects.
2017-01-11  David Thompsonmath: matrix: Update to use new vector library.
2017-01-11  David Thompsonmath: Begin rewrite of vector math module.
2017-01-11  David Thompsonmath: Add rect module.
2017-01-11  David Thompsonrender: gl: Add glUniform2fv binding.
2017-01-11  David Thompsonmath: Inline operations for performance improvements.
2017-01-11  David Thompsoninput: controller: Inline controller-axis calls.
2017-01-05  David ThompsonFirst commit!