chickadee.git
2017-01-19  David Thompsonrender: texture: Allow texture creation with no pixel...
2017-01-19  David Thompsonrender: Add viewports.
2017-01-19  David Thompsoncolor: Stop exporting record type descriptor.
2017-01-19  David ThompsonAdd utils module.
2017-01-18  David ThompsonRun GPU finalizers in game loop.
2017-01-18  David Thompsondoc: Add the beginnings of an API reference.
2017-01-14  David Thompsonrender: sprite: First pass at optimizing batched rendering.
2017-01-14  David Thompsonmath: matrix: Use vectors for matrix ops.
2017-01-13  David Thompsonrender: sprite: Implement dynamic sprite batch resizing.
2017-01-13  David Thompsonrender: texture: Add texture atlas record type.
2017-01-13  David Thompsonrender: sprite: Add "nine patch" renderer.
2017-01-13  David Thompsonrender: sprite: Don't reset batch if batching is alread...
2017-01-11  David ThompsonUpdate .dir-locals.el.
2017-01-11  David Thompsonrender: sprite: Change draw-sprite to use rects.
2017-01-11  David Thompsonmath: matrix: Update to use new vector library.
2017-01-11  David Thompsonmath: Begin rewrite of vector math module.
2017-01-11  David Thompsonmath: Add rect module.
2017-01-11  David Thompsonrender: gl: Add glUniform2fv binding.
2017-01-11  David Thompsonmath: Inline operations for performance improvements.
2017-01-11  David Thompsoninput: controller: Inline controller-axis calls.
2017-01-05  David ThompsonFirst commit!