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math: vector: Fix vec2-normalize and vec3-normalize.
2018-09-10
David Thompson
math: vector: Fix vec2-normalize and vec3-normalize.
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2018-09-10
David Thompson
math: vector: Add vec2*, vec2+, and vec2- procedures.
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2018-09-07
David Thompson
render: asset: Don't use mipmaps for now.
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2018-09-07
David Thompson
render: asset: Use default sampler index of 0 when...
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2018-09-07
David Thompson
render: asset: Removing debug print calls.
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2018-09-07
David Thompson
render: scene: Make material factors default to 1.0.
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2018-09-07
David Thompson
render: asset: Add material texture parsing and loading.
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2018-09-07
David Thompson
render: scene: Apply base color texture and factor.
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2018-09-07
David Thompson
render: scene: Merge metallic roughness into material...
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2018-09-07
David Thompson
render: shader: Add support for vec3 uniform values.
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2018-09-07
David Thompson
render: gl: Re-export gl-uniform3fv.
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2018-09-06
David Thompson
render: scene: Stop allocating matrices when rendering.
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2018-09-06
David Thompson
data: shaders: Update WIP PBR shaders.
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2018-09-06
David Thompson
render: buffer: Fix pointer argument to glVertexAttribPointer.
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2018-09-06
David Thompson
render: buffer: Use correct data type for index buffer...
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2018-09-06
David Thompson
render: buffer: Stop using glBufferSubData when creating...
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2018-09-06
David Thompson
render: buffer: Fixed default typed buffer length calculation.
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2018-09-06
David Thompson
render: buffer: Orphan before mapping only when used...
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2018-09-06
David Thompson
render: scene: Add better printers for primitives,...
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2018-09-06
David Thompson
render: gl: Export gl-point-size.
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2018-09-03
David Thompson
math: Add grid module.
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2018-09-03
David Thompson
Remove default error handler.
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2018-08-29
David Thompson
render: shapes: Add simple (but slow) bezier curve...
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2018-08-29
David Thompson
Add bezier curve module.
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2018-08-29
David Thompson
render: shapes: Allow matrix to be passed to draw-line.
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2018-08-29
David Thompson
scripting: Add repeat macro.
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2018-08-26
David Thompson
Fix error handling logic.
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2018-08-26
David Thompson
Remove custom backtrace display.
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2018-08-23
David Thompson
git: Ignore html manual build artifacts.
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2018-08-23
David Thompson
Update manual to reflect major API changes.
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2018-08-23
David Thompson
Add default game loop error handler.
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2018-08-23
David Thompson
guix: Update guile-sdl2 to latest commit in master.
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2018-08-23
David Thompson
Update README.
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2018-08-23
David Thompson
Move SDL game loop implementation to its own module.
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2018-08-23
David Thompson
math: vector: Add read syntax.
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2018-08-23
David Thompson
window: Fix procedure export.
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2018-08-23
David Thompson
Make the game loop modular!
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2018-07-09
David Thompson
guix: Upgrade to Guile 2.2.4.
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2018-05-04
David Thompson
error: Pass error key and args to error hook.
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2018-05-04
David Thompson
Add game loop error hook.
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2018-05-01
David Thompson
render: font: Allow rendering of substrings.
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2018-05-01
David Thompson
render: tiled: Export draw-tile-map*.
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2018-04-30
David Thompson
render: tiled: Invert Y coordinates of objects.
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2018-04-30
David Thompson
render: tiled: Add tile-map-layer-ref.
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2018-04-27
David Thompson
render: font: Fix bug in font-line-width.
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2018-04-22
David Thompson
Invert Y coordinate in mouse motion event.
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2018-04-22
David Thompson
render: font: Add font-line-width procedure.
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2018-04-22
David Thompson
render: font: Print "?" instead of crashing when character...
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2018-03-14
David Thompson
Update .dir-locals.el.
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2018-01-30
David Thompson
Add tile map example.
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2018-01-30
David Thompson
render: Add Tiled map renderer.
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2018-01-29
David Thompson
render: texture: Define custom record type printer...
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2018-01-29
David Thompson
guix: Switch back to Guile 2.2.2.
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2018-01-28
David Thompson
window: Display warning when vsync is not supported.
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2018-01-17
David Thompson
math: matrix: Fix typos in matrix4-2d-transform!
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2018-01-17
David Thompson
render: texture: Keep a rect for use with draw-sprite...
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2018-01-17
David Thompson
render: font: Fix typo.
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2018-01-17
David Thompson
render: sprite: Fix bug in rendering texture regions.
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2018-01-17
David Thompson
render: texture: Fix split-texture.
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2018-01-17
David Thompson
Revert "Add error handling to game loop."
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2018-01-17
David Thompson
render: Refactor sprite rendering.
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2018-01-17
David Thompson
math: matrix: Add matrix4-2d-transform! procedure.
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2018-01-13
David Thompson
Add error handling to game loop.
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2018-01-09
David Thompson
Fix broken mouse Y coordinate inversion.
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2018-01-09
David Thompson
audio: Use values between 0 and 1 for volume.
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2018-01-09
David Thompson
render: shapes: Add draw-filled-rect procedure.
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2018-01-09
David Thompson
render: color: Add color-lerp procedure.
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2018-01-05
David Thompson
render: sprite: Allow passing custom transformation...
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2018-01-05
David Thompson
Fix inverted Y coordinates in mouse events.
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2018-01-05
David Thompson
math: matrix: Allow translation by rect as if it were...
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2018-01-05
David Thompson
guix: Use Guile 2.2.3.
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2017-11-15
David Thompson
window: Remove problematic GL attribute.
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2017-11-13
David Thompson
math: matrix: Allow translation with 3D vectors.
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2017-11-13
David Thompson
math: vector: Export vec3-z.
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2017-11-13
David Thompson
math: quaternion: Add custom record type printer.
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2017-11-13
David Thompson
math: quaternion: Stop referncing inline procedure...
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2017-11-13
David Thompson
math: matrix: Support converting a quaternion into...
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2017-11-11
David Thompson
render: font: Add support for .fnt formatted fonts.
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2017-11-11
David Thompson
guix: Update to latest guile-sdl2 commit.
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2017-11-11
David Thompson
render: font: Add support for tile fonts.
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2017-11-11
David Thompson
render: font: Simplify implementation with texture...
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2017-10-19
David Thompson
scripting: agenda: Add reset-agenda procedure.
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2017-10-18
David Thompson
render: texture: Fix bug in texture region coordinate...
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2017-10-18
David Thompson
Third time's the charm for a bug fix?
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2017-10-18
David Thompson
Fix build bug for real this time.
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2017-10-18
David Thompson
render: texture: Fix strange parallel compilation issue.
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2017-10-18
David Thompson
Add generalized A* path finding algorithm.
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2017-10-18
David Thompson
render: sprite: Add support for drawing texture regions.
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2017-10-18
David Thompson
render: texture: Use texture regions in texture atlas.
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2017-10-18
David Thompson
render: texture: Add private gl-size field.
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2017-10-18
David Thompson
render: texture: Add texture region data type.
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2017-10-15
David Thompson
render: sprite: Fix sprite batch resizing.
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2017-10-15
David Thompson
scripting: Cancelling a script cancels all nested scripts.
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2017-10-15
David Thompson
scripting: Fix bugs in script-running? and script-complete?
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2017-10-15
David Thompson
scripting: Rename coroutine to script.
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2017-10-15
David Thompson
scripting: Rename wait to sleep.
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2017-10-14
David Thompson
scripting: Fix bug where dynamic state wasn't being...
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2017-10-14
David Thompson
math: vector: Fix a couple docstrings.
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2017-09-14
David Thompson
guix: Update to latest guile-sdl2 commit.
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2017-09-14
David Thompson
Add beginnings of glTF parser and loader.
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