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* graphics: engine: Fix yet another finalizer issue.David Thompson2021-01-261-1/+1
* graphics: engine: Attempt to fix finalizers again.David Thompson2021-01-261-7/+7
* graphics: engine: Fix graphics-engine-reap!David Thompson2021-01-261-3/+4
* graphics: engine: Remove unused fields.David Thompson2021-01-261-7/+2
* graphics: Rewrite rendering engine.wip-new-render-engineDavid Thompson2021-01-2623-1155/+1091
* graphics: texture: Fix typo in docstring.David Thompson2021-01-201-1/+1
* graphics: texture: Get rid of some magic numbers.David Thompson2021-01-201-5/+5
* graphics: gpu: Move guardian to <gpu> structure.David Thompson2021-01-201-21/+19
* graphics: texture: Default to nearest neighbor scaling in make-texture.David Thompson2020-12-161-2/+2
* graphics: font: Fix artifacts when scaling fonts.David Thompson2020-12-161-2/+4
* math: matrix: Add procedures to extract translation from 4x4 matrix.David Thompson2020-12-161-1/+13
* math: matrix: Rename transform! to matrix4-transform!David Thompson2020-12-162-16/+16
* game-loop: Sleep after rendering a frame, not after update.David Thompson2020-12-151-7/+7
* Switch to high resolution timer.David Thompson2020-12-151-1/+1
* graphics: buffer: Remove unused buffer view procedures.wip-dynamic-buffersDavid Thompson2020-12-091-103/+0
* graphics: particles: Use dynamic geometry type.David Thompson2020-12-091-83/+49
* graphics: sprite: Use dynamic geometry type.David Thompson2020-12-091-196/+84
* graphics: path: Use dynamic geometry type.David Thompson2020-12-091-245/+122
* graphics: buffer: Add dynamic geometry type.David Thompson2020-12-091-27/+430
* graphics: Add polygon and cull face modes to render context.David Thompson2020-11-195-9/+148
* graphics: path: Allow model-view matrix to be applied to rendered path.David Thompson2020-11-191-8/+17
* graphics: path: Fix bug where blend mode wasn't set during fills.David Thompson2020-11-191-0/+1
* math: grid: Add grid-cell-fold and grid-item-fold procedures.David Thompson2020-11-191-1/+15
* graphics: particles: Make shader compatible with GLSL 1.2.David Thompson2020-11-191-1/+1
* graphics: tiled: Remove region argument from draw-tile-map.David Thompson2020-11-181-11/+8
* graphics: buffer: Fix silly error in render-vertices/instanced.David Thompson2020-11-181-1/+1
* math: quaternion: Remove calls to deleted square procedure.David Thompson2020-11-181-5/+5
* render: Add vector path rendering module.wip-path-renderingDavid Thompson2020-11-181-0/+1554
* graphics: Delete shapes module.David Thompson2020-11-161-435/+0
* graphics: tiled: Ensure that point->tile always returns integers.David Thompson2020-11-161-13/+18
* graphics: tiled: Remove version constraint.David Thompson2020-11-161-5/+2
* graphics: font: Add color argument to draw-text.David Thompson2020-11-161-4/+10
* math: vector: Add vec2-cross procedure.David Thompson2020-11-131-0/+5
* math: rect: Fix rect-union and rect-clip.David Thompson2020-11-131-4/+4
* math: rect: Fix rect-inflate.David Thompson2020-10-151-2/+3
* math: matrix: Add 3x3 matrix.David Thompson2020-10-151-106/+345
* math: rect: Export make-null-rect.David Thompson2020-10-151-0/+1
* math: rect: Move functional procedures after the imperative ones.David Thompson2020-10-151-56/+61
* graphics: color: Add DawnBringer 32-color palette.David Thompson2020-10-151-26/+132
* math: vector: Add origin argument to vec2/polar.David Thompson2020-10-131-3/+4
* math: vector: Add vec2= and vec3= procedures.David Thompson2020-10-131-0/+11
* graphics: buffer: Always apply index buffer before rendering.David Thompson2020-10-131-11/+15
* math: rect: Fix rect-union when one of the rectangles has no area.David Thompson2020-10-131-8/+18
* graphics: stencil: Fix incorrect variable name.David Thompson2020-10-131-1/+1
* graphics: Add color mask support.David Thompson2020-10-123-7/+64
* graphics: Add multisampling support.David Thompson2020-10-122-5/+30
* graphics: buffer: Fix segfault in resize-buffer!David Thompson2020-10-121-7/+9
* graphics: Fix argument order in gpu-apply and gpu-apply/instanced.David Thompson2020-10-111-2/+2
* render: buffer: Allow streaming buffers to be resized.David Thompson2020-10-111-2/+21
* math: Delete square procedure.David Thompson2020-10-112-8/+4