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* render: Add stencil test to render context.HEADmasterDavid Thompson2020-08-261-1/+13
* render: Add stencil test support.David Thompson2020-08-265-1/+158
* render: Expand depth testing support.David Thompson2020-08-267-15/+82
* scripting: Add custom polling support.David Thompson2020-08-253-7/+53
* render: Take a stab at GLSL 1.2 compatibility.David Thompson2020-08-246-16/+100
* render: sprite: Fix GLSL 3.3 shader.David Thompson2020-08-241-1/+1
* render: Add shader compatibility for GLSL 3.3.David Thompson2020-08-246-38/+131
* render: gpu: Query GL context for GL and GLSL versions.David Thompson2020-08-243-2/+29
* Resize default viewport when window is resized.David Thompson2020-08-241-1/+6
* Add run-example script.David Thompson2020-08-241-0/+4
* heap: Fix heap-remove!David Thompson2020-04-121-1/+4
* render: Apply framebuffer before clearing screen.David Thompson2020-04-111-0/+1
* render: viewport: Decouple screen clearing from viewport switching.David Thompson2020-04-113-5/+12
* Bump to version 0.5.0.v0.5.0David Thompson2020-04-081-1/+1
* doc: Add "User-Defined Shader Types" section.David Thompson2020-04-081-13/+140
* doc: Add "3D Models" section.David Thompson2020-04-081-0/+63
* doc: Fix typo.David Thompson2020-04-081-1/+1
* doc: Add docs for various undocumented procedures.David Thompson2020-04-081-1/+34
* doc: Add "Colors" section.David Thompson2020-04-081-0/+233
* doc: Update dependency list.David Thompson2020-04-081-1/+4
* render: color: Rewrite color*, color+, color-, color-inverse procedures.David Thompson2020-04-081-37/+30
* math: Add 2pi variable.David Thompson2020-04-082-0/+6
* guix: Update guile-sdl2 to latest commit.David Thompson2020-04-081-16/+5
* doc: Expand and improve Kernel manual section.David Thompson2020-04-081-78/+231
* Add controller-button-released? procedure.David Thompson2020-04-081-0/+5
* guix: Update for Guile 3 release.David Thompson2020-04-071-3/+3
* Add audio example.David Thompson2020-04-077-0/+85
* guix: Add openal, libvorbis, and mpg123 dependencies.David Thompson2020-04-071-2/+8
* Integrate new audio module into game loop.David Thompson2020-04-071-3/+6
* audio: Add public audio API.David Thompson2020-04-073-2/+1220
* math: Add degrees->radians and radians->degrees procedures.David Thompson2020-04-071-1/+9
* audio: Add mpg123 bindings.David Thompson2020-04-074-0/+243
* audio: Add libvorbisfile bindings.David Thompson2020-04-074-0/+317
* audio: Add WAV module.David Thompson2020-04-072-0/+105
* audio: Add OpenAL bindings.David Thompson2020-04-074-0/+901
* doc: api: Mention the module name for texture and sprite APIs.David Thompson2020-04-021-3/+17
* render: Make apply-* procedures public.David Thompson2019-11-195-1/+7
* render: gpu: Fix circular dependency issues.David Thompson2019-11-191-16/+23
* render: texture: Remove debugging code I accidentally left in.David Thompson2019-11-141-3/+0
* render: tiled: Respect image transparent color values.David Thompson2019-11-141-2/+4
* render: texture: Add support for transparent color keys.David Thompson2019-11-141-9/+29
* render: color: Add string->color procedure.David Thompson2019-11-141-1/+38
* Clear the screen even when nothing is being drawn.David Thompson2019-11-061-5/+10
* guix: Make it easier to switch the Guile used for builds.David Thompson2019-11-061-15/+4
* Add a bunch of window manipulation procedures.David Thompson2019-11-061-19/+108
* Makefile: Compile chickadee/render.scm before the modules that use it.David Thompson2019-11-061-1/+1
* render: Collect all managed GPU state into a single record type.David Thompson2019-11-069-76/+142
* render: particles: Fix keyword argument names for gpu-apply call.David Thompson2019-11-061-4/+4
* render: phong: Tweak default directional light parameters.David Thompson2019-11-051-4/+4
* render: phong: Zero out specular factor when material shininess is 0.David Thompson2019-11-051-1/+4