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* doc: Improve vector paths documentation.HEADmasterDavid Thompson8 hours1-17/+117
* graphics: path: Add square-limit procedure.David Thompson8 hours1-0/+12
* graphics: path: Add flip-horizontal and flip-vertical procedures.David Thompson8 hours2-0/+16
* Add missing skybox shader files.David Thompson19 hours3-1/+56
* examples: model: Replace OBJ Suzanne model with a glTF one.David Thompson19 hours7-2610/+226
* examples: model: Fix view matrix.David Thompson19 hours1-3/+4
* Add with-error-handling indent rule to .dir-locals.el.David Thompson19 hours1-0/+1
* doc: path: Remove mention of specific missing features.David Thompson19 hours1-1/+1
* doc: Update requirements section.David Thompson19 hours1-6/+5
* graphics: path: Add right-split, up-split, and corner-split procedures.David Thompson19 hours1-0/+32
* graphics: path: Fix below procedure.David Thompson19 hours1-1/+1
* scripting: Use current-timestep as default step in tween procedure.David Thompson19 hours1-1/+2
* game-loop: Add current-timestep parameter.David Thompson19 hours2-40/+45
* game-loop: Add init argument to run-game*.David Thompson19 hours3-3/+7
* math: vector: Deprecate #v syntax and remove uses of it.David Thompson19 hours8-14/+9
* graphics: mesh/model: Use default skybox if user doesn't provide one.David Thompson20 hours2-5/+4
* graphics: skybox: Add default-skybox procedure.David Thompson20 hours1-0/+14
* graphics: engine: Allow defining states/variables with an active engine.David Thompson20 hours1-21/+29
* examples: Fix model example.David Thompson20 hours1-1/+1
* Don't pass along error handler if the user didn't provide one.David Thompson20 hours1-1/+1
* Run load hook after loading game controller mappings.David Thompson20 hours1-1/+1
* Update SDL game controller database file.David Thompson20 hours1-106/+688
* Bump version to 0.8.0.David Thompson20 hours1-1/+1
* Flush all SDL input events after running error handler.David Thompson20 hours1-1/+6
* Don't build DVI docs.David Thompson20 hours1-0/+2
* Add a CLI.David Thompson20 hours6-13/+540
* Drop support for Guile 2.2.David Thompson9 days1-1/+1
* Add asynchronous REPL implementation.David Thompson9 days2-0/+213
* Add readline bindings.David Thompson9 days5-1/+108
* math: matrix: Remove references to old vec3-dot-product procedure.David Thompson2021-09-081-3/+3
* Add the start of a test suite.David Thompson2021-09-087-2/+134
* math: vector: Rename dot product procedures.David Thompson2021-09-082-6/+6
* graphics: path: Move gradient matrix multiplication to vertex shader.David Thompson2021-09-082-6/+5
* examples: path: Exit when Q key is pressed.David Thompson2021-09-081-0/+5
* graphics: path: Add support for linear/radial gradient fills.David Thompson2021-09-083-10/+136
* graphics: path: Use case instead of match for stroke cap matching.David Thompson2021-09-081-8/+10
* graphics: path: Fix bounding box state sharing issue.David Thompson2021-09-081-4/+5
* graphics: path: Remove code that wasn't doing anything.David Thompson2021-09-081-1/+0
* math: matrix: Add matrix3-inverse! and matrix3-inverse.David Thompson2021-09-082-0/+56
* graphics: shader: Add support for 3x3 matrices.David Thompson2021-09-071-0/+14
* graphics: gl: Export glUniform3fv binding.David Thompson2021-09-071-0/+1
* graphics: path: Separate fill/stroke into different shaders.David Thompson2021-08-277-117/+137
* doc: Update to reflect renaming of buffer views to vertex attributes.David Thompson2021-08-241-46/+46
* graphics: buffer: Reorganize where dynamic buffer stuff is defined.David Thompson2021-08-241-78/+78
* graphics: Rename <buffer-view> to <vertex-attribute>.David Thompson2021-08-244-173/+170
* graphics: mesh: Add make-sphere procedure.David Thompson2021-08-201-0/+205
* graphics: Add basic image based ambient lighting.David Thompson2021-08-164-25/+36
* graphics: shader: Add support for cube map samplers.David Thompson2021-08-161-3/+17
* graphics: Add skybox module.David Thompson2021-08-162-0/+102
* graphics: texture: Add state for texture unit 5.David Thompson2021-08-161-0/+7