render: sprite: Use a single buffer for unbatched sprite mesh.
authorDavid Thompson <dthompson2@worcester.edu>
Thu, 13 Dec 2018 22:32:07 +0000 (17:32 -0500)
committerDavid Thompson <dthompson2@worcester.edu>
Thu, 13 Dec 2018 22:32:07 +0000 (17:32 -0500)
commitda895821c9aa1f8ec63e2eb7e8d317040d9989d7
tree9b4554189483fa42f122268b5dce255c938ad7db
parentf6e11d5e73a0f61a59f50b49817779f9fb520e15
render: sprite: Use a single buffer for unbatched sprite mesh.

* chickadee/render/sprite.scm (draw-sprite-unbatched): Combine
vertices and texcoords into a single packed buffer.
chickadee/render/sprite.scm