Add particles example.
[chickadee.git] / .dir-locals.el
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98dc87a0
DT
1((scheme-mode
2 .
3 ((eval . (put 'with-blend-mode 'scheme-indent-function 1))
4 (eval . (put 'with-depth-test 'scheme-indent-function 1))
8152ddc9 5 (eval . (put 'with-texture 'scheme-indent-function 2))
98dc87a0
DT
6 (eval . (put 'with-shader 'scheme-indent-function 1))
7 (eval . (put 'with-vertex-array 'scheme-indent-function 1))
8 (eval . (put 'with-projection 'scheme-indent-function 1))
9 (eval . (put 'with-framebuffer 'scheme-indent-function 1))
10 (eval . (put 'with-viewport 'scheme-indent-function 1))
b1f41911
DT
11 (eval . (put 'with-mapped-buffer 'scheme-indent-function 1))
12 (eval . (put 'with-mapped-typed-buffer 'scheme-indent-function 1))
98dc87a0 13 (eval . (put 'uniform-let 'scheme-indent-function 1))
9c02f7fc
DT
14 (eval . (put 'call-with-surface 'scheme-indent-function 1))
15 (eval . (put 'with-new-rect 'scheme-indent-function 1))
499a0715
DT
16 (eval . (put 'with-new-vec2 'scheme-indent-function 1))
17 (eval . (put 'with-buffer 'scheme-indent-function 1))
257104e6
DT
18 (eval . (put 'with-current-buffer 'scheme-indent-function 1))
19 (eval . (put 'with-dynamic-state 'scheme-indent-function 1)))))