BranchCommit messageAuthorAge
masteraudio: Do not crash if there are no audio devices available.David Thompson11 days
wip-sglslgraphics: sprite: Convert shaders to SGLSL.David Thompson8 weeks
v0.8.0commit 13c94b0929...David Thompson12 months
v0.7.0commit e44d1a970c...David Thompson18 months
v0.6.0commit ea3f616cc5...David Thompson22 months
v0.5.0commit 94823dc194...David Thompson2 years
v0.4.0commit 286d44a456...David Thompson3 years
v0.3.0commit a3ee32a424...David Thompson4 years
v0.2.0commit d29f546329...David Thompson6 years
v0.1.0commit 0c4b89bb08...David Thompson6 years
AgeCommit messageAuthorFilesLines
2020-11-19Bump version to 0.6.0.v0.6.0David Thompson1-1/+1
2020-11-19Update .dir-locals.el.David Thompson1-8/+16
2020-11-19Makefile: Update publish target.David Thompson1-1/+1
2020-11-19Revert "Do not auto-compile example files before running them."David Thompson1-1/+1
2020-11-19graphics: Add polygon and cull face modes to render context.David Thompson6-13/+153
2020-11-19graphics: path: Allow model-view matrix to be applied to rendered path.David Thompson1-8/+17
2020-11-19Update game controller database file.David Thompson1-3/+17
2020-11-19graphics: path: Fix bad syntax in fragment shader in GLSL 1.2.David Thompson1-2/+2
2020-11-19graphics: path: Fix bug where blend mode wasn't set during fills.David Thompson1-0/+1
2020-11-19examples: grid: Update to use path module instead of deleted shapes module.David Thompson1-31/+63