BranchCommit messageAuthorAge
guile-sdl2-updateUpdate to new guile-sdl2 API.David Thompson6 months
mastergraphics: color: Do not clamp color values to [0, 1] range.David Thompson5 weeks
wip-dynamic-buffersgraphics: buffer: Remove unused buffer view procedures.David Thompson6 months
wip-freetypeDo not auto-compile example files before running them.David Thompson9 months
wip-new-render-enginegraphics: Rewrite rendering engine.David Thompson5 months
wip-path-renderingrender: Add vector path rendering module.David Thompson7 months
v0.7.0commit e44d1a970c...David Thompson2 months
v0.6.0commit ea3f616cc5...David Thompson7 months
v0.5.0commit 94823dc194...David Thompson14 months
v0.4.0commit 286d44a456...David Thompson2 years
v0.3.0commit a3ee32a424...David Thompson3 years
v0.2.0commit d29f546329...David Thompson4 years
v0.1.0commit 0c4b89bb08...David Thompson4 years
AgeCommit messageAuthorFilesLines
2021-05-14graphics: color: Do not clamp color values to [0, 1] range.HEADmasterDavid Thompson1-6/+1
2021-05-14graphics: phong: Respect the user defined lights passed to draw-model.David Thompson4-66/+148
2021-05-14graphics: model: Change default OBJ model color factors.David Thompson1-3/+3
2021-05-14graphics: model: Don't flip pixels of OBJ model textures.David Thompson1-4/+8
2021-05-14graphics: model: Change default ambient light color.David Thompson1-1/+1
2021-05-14graphics: model: Use multisampling.David Thompson1-1/+3
2021-05-14graphics: pbr: Add placeholder inputs/outputs to shaders.David Thompson2-3/+16
2021-05-14graphics: pbr: Fix missing semicolon in fragment shader.David Thompson1-1/+1
2021-05-14graphics: pbr: Improve fragment shader.David Thompson1-54/+115
2021-05-13graphics: pbr: Partially rewrite fragment shader.David Thompson1-93/+147