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-rw-r--r--.gitignore10
-rw-r--r--COPYING202
-rw-r--r--Makefile.am29
-rw-r--r--README.md53
-rw-r--r--assets/images/chickadee.pngbin0 -> 755 bytes
-rwxr-xr-xbootstrap.sh3
-rw-r--r--bundle.scm4
-rw-r--r--configure.ac17
-rw-r--r--game/main.scm38
-rw-r--r--guix.scm29
-rw-r--r--pre-inst-env.in10
-rwxr-xr-xscripts/run-game3
12 files changed, 398 insertions, 0 deletions
diff --git a/.gitignore b/.gitignore
new file mode 100644
index 0000000..9148070
--- /dev/null
+++ b/.gitignore
@@ -0,0 +1,10 @@
+*.go
+/Makefile
+/Makefile.in
+/aclocal.m4
+/autom4te.cache/
+/build-aux/
+/config.log
+/config.status
+/configure
+/pre-inst-env
diff --git a/COPYING b/COPYING
new file mode 100644
index 0000000..d645695
--- /dev/null
+++ b/COPYING
@@ -0,0 +1,202 @@
+
+ Apache License
+ Version 2.0, January 2004
+ http://www.apache.org/licenses/
+
+ TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
+
+ 1. Definitions.
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diff --git a/Makefile.am b/Makefile.am
new file mode 100644
index 0000000..024fc0e
--- /dev/null
+++ b/Makefile.am
@@ -0,0 +1,29 @@
+GOBJECTS = $(SOURCES:%.scm=%.go)
+nobase_mod_DATA = $(SOURCES)
+nobase_go_DATA = $(GOBJECTS)
+
+# Make sure source files are installed first, so that the mtime of
+# installed compiled files is greater than that of installed source
+# files. See
+# <http://lists.gnu.org/archive/html/guile-devel/2010-07/msg00125.html>
+# for details.
+guile_install_go_files = install-nobase_goDATA
+$(guile_install_go_files): install-nobase_modDATA
+
+CLEANFILES = $(GOBJECTS)
+GUILE_WARNINGS = -Wunbound-variable -Warity-mismatch -Wformat
+SUFFIXES = .scm .go
+.scm.go:
+ $(AM_V_GEN)$(top_builddir)/pre-inst-env $(GUILE_TOOLS) compile $(GUILE_WARNINGS) -o "$@" "$<"
+
+moddir=$(prefix)/share/guile/site/$(GUILE_EFFECTIVE_VERSION)
+godir=$(libdir)/guile/$(GUILE_EFFECTIVE_VERSION)/site-ccache
+
+SOURCES = \
+ game/main.scm
+
+EXTRA_DIST = \
+ $(SOURCES) \
+ assets/images/chickadee.png \
+ COPYING \
+ README.md
diff --git a/README.md b/README.md
new file mode 100644
index 0000000..3f0e71c
--- /dev/null
+++ b/README.md
@@ -0,0 +1,53 @@
+# Chickadee Game Template
+
+This repository provides a template to use as a starting point for
+making a new game using
+[Chickadee](https://dthompson.us/projects/chickadee.html)! It
+includes all the autotools boilerplate so you don't have to worry
+about that nonsense too much.
+
+## Using Guix
+
+We *highly recommend* using [Guix](https://guix.gnu.org/) to manage
+your development environment. Once Guix is installed, getting all of
+the dependencies you need to develop is *easy*. Just run `guix shell`
+from the root directory of this repository and you'll be good to go!
+
+## Building from source
+
+Assuming Guile and Chickadee are installed on your system, a fresh
+project can be built like so:
+
+```
+./boostrap.sh
+./configure
+make -j$(nproc)
+```
+
+After the build system is initialized, only `make` needs to be run to
+recompile the Scheme modules.
+
+## Running the game
+
+To run the game from the source checkout, use the `pre-inst-env` wrapper script:
+
+```
+./pre-inst-env run-game
+```
+
+## REPL-driven development
+
+After the game is launched, a Guile REPL server will be running on
+port 37146. We recommend using the
+[Geiser](https://geiser.nongnu.org/) Emacs extension for connecting to
+it using `M-x connect-to-guile`. Once Geiser connects to the REPL,
+the game can be modified while it runs!
+
+## Bundling
+
+If you are setup to produce redistributable bundles of Chickadee games
+(see
+https://dthompson.us/manuals/chickadee/Invoking-chickadee-bundle.html),
+then you can use `chickadee bundle` to produce binary release bundles.
+This is admittedly an area where things really do not "just work" as
+they should, so do reach out for help if you need it.
diff --git a/assets/images/chickadee.png b/assets/images/chickadee.png
new file mode 100644
index 0000000..17a35e0
--- /dev/null
+++ b/assets/images/chickadee.png
Binary files differ
diff --git a/bootstrap.sh b/bootstrap.sh
new file mode 100755
index 0000000..9b9eaf0
--- /dev/null
+++ b/bootstrap.sh
@@ -0,0 +1,3 @@
+#!/bin/sh
+
+exec autoreconf -vif
diff --git a/bundle.scm b/bundle.scm
new file mode 100644
index 0000000..59d3b4a
--- /dev/null
+++ b/bundle.scm
@@ -0,0 +1,4 @@
+'((asset-directories . ("assets/images"))
+ (bundle-name . "chickadee-game-template-0.1.0-x86_64")
+ (code . "game/main.scm")
+ (launcher-name . "chickadee-game-template"))
diff --git a/configure.ac b/configure.ac
new file mode 100644
index 0000000..65d48cc
--- /dev/null
+++ b/configure.ac
@@ -0,0 +1,17 @@
+dnl -*- Autoconf -*-
+
+AC_INIT(chickadee-game-template, 0.1.0)
+AC_CONFIG_SRCDIR(game)
+AC_CONFIG_AUX_DIR([build-aux])
+AM_INIT_AUTOMAKE([foreign -Woverride -Wno-portability])
+AM_SILENT_RULES([yes])
+
+AC_CONFIG_FILES([Makefile])
+AC_CONFIG_FILES([pre-inst-env], [chmod +x pre-inst-env])
+
+GUILE_PKG([3.0])
+GUILE_PROGS
+
+GUILE_MODULE_REQUIRED([chickadee])
+
+AC_OUTPUT
diff --git a/game/main.scm b/game/main.scm
new file mode 100644
index 0000000..d2ee993
--- /dev/null
+++ b/game/main.scm
@@ -0,0 +1,38 @@
+;;; Licensed under the Apache License, Version 2.0 (the "License");
+;;; you may not use this file except in compliance with the License.
+;;; You may obtain a copy of the License at
+;;;
+;;; http://www.apache.org/licenses/LICENSE-2.0
+;;;
+;;; Unless required by applicable law or agreed to in writing, software
+;;; distributed under the License is distributed on an "AS IS" BASIS,
+;;; WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+;;; See the License for the specific language governing permissions and
+;;; limitations under the License.
+
+(define-module (game main)
+ #:use-module (chickadee)
+ #:use-module (chickadee math vector)
+ #:use-module (chickadee graphics sprite)
+ #:use-module (chickadee graphics texture)
+ #:use-module (system repl coop-server)
+ #:export (launch-game))
+
+(define sprite-position (vec2 256.0 176.0))
+(define sprite-texture #f)
+(define repl #f)
+
+(define (load)
+ (set! sprite-texture (load-image "assets/images/chickadee.png"))
+ (set! repl (spawn-coop-repl-server)))
+
+(define (update _dt)
+ (poll-coop-repl-server repl))
+
+(define (draw _alpha)
+ (draw-sprite sprite-texture sprite-position))
+
+(define (launch-game args)
+ (run-game #:load load
+ #:update update
+ #:draw draw))
diff --git a/guix.scm b/guix.scm
new file mode 100644
index 0000000..4399b8a
--- /dev/null
+++ b/guix.scm
@@ -0,0 +1,29 @@
+(use-modules (guix packages)
+ ((guix licenses) #:prefix license:)
+ (guix download)
+ (guix git)
+ (guix build-system gnu)
+ (guix utils)
+ (gnu packages)
+ (gnu packages autotools)
+ (gnu packages guile)
+ (gnu packages game-development)
+ (gnu packages pkg-config))
+
+(package
+ (name "chickadee-game-template")
+ (version "0.1.0-git")
+ (source (git-checkout (url (dirname (current-filename)))))
+ (build-system gnu-build-system)
+ (arguments
+ '(#:make-flags '("GUILE_AUTO_COMPILE=0")))
+ (native-inputs
+ (list autoconf automake pkg-config))
+ (inputs
+ (list guile-3.0))
+ (propagated-inputs
+ (list guile-chickadee))
+ (synopsis "Chickadee game template")
+ (description "This is an example package for a Chickadee game.")
+ (home-page "https://dthompson.us/projects/chickadee.html")
+ (license license:asl2.0))
diff --git a/pre-inst-env.in b/pre-inst-env.in
new file mode 100644
index 0000000..881f142
--- /dev/null
+++ b/pre-inst-env.in
@@ -0,0 +1,10 @@
+#!/bin/sh
+
+abs_top_srcdir="`cd "@abs_top_srcdir@" > /dev/null; pwd`"
+abs_top_builddir="`cd "@abs_top_builddir@" > /dev/null; pwd`"
+
+export GUILE_LOAD_COMPILED_PATH="$abs_top_builddir${GUILE_LOAD_COMPILED_PATH:+:}$GUILE_LOAD_COMPILED_PATH"
+export GUILE_LOAD_PATH="$abs_top_builddir:$abs_top_srcdir${GUILE_LOAD_PATH:+:}:$GUILE_LOAD_PATH"
+export PATH="$abs_top_builddir/scripts:$PATH"
+
+exec "$@"
diff --git a/scripts/run-game b/scripts/run-game
new file mode 100755
index 0000000..3be3551
--- /dev/null
+++ b/scripts/run-game
@@ -0,0 +1,3 @@
+#!/bin/sh
+
+exec guile -c '(use-modules (game main)) (launch-game (command-line))'