title: Chickadee 0.8.0 released date: 2021-10-07 20:15:00 tags: guile, gamedev, chickadee, release summary: Chickadee 0.8.0 has been released --- I'm happy to announce that Chickadee 0.8.0 has been released! Chickadee is a game development toolkit for Guile. Chickadee aims to provide all the features that parenthetically inclined game developers need to make 2D and 3D games in Scheme. Notable improvements and changes: * New `chickadee` executable for running games and producing redistributable binary bundles for Linux. See [Command Line Interface](/manuals/chickadee/Command-Line-Interface.html#Command-Line-Interface) for more information. * Support for Guile < 3.0 has been dropped. * [Cube maps](/manuals/chickadee/Textures.html#Cube-Maps) are now a supported texture type. * New procedural [3D mesh generators](/manuals/chickadee/Meshes.html#Primitives-and-Meshes) for planes, tesselated planes, cubes, and spheres in the `(chickadee graphics mesh)` module. * New 3D [skyboxes](/manuals/chickadee/Skyboxes.html#Skyboxes) in the `(chickadee graphics skybox)` module. * New [3D model loading](/manuals/chickadee/Models.html#Models) with support for glTF 2.0 and OBJ files in the `(chickadee graphics model)` module. * New [directional, point, and spot lights](/manuals/chickadee/Lights.html#Lights) in the `(chickadee graphics light)` module. * New [Blinn-Phong](/manuals/chickadee/Meshes.html#Blinn_002dPhong-Materials) lighting model for 3D meshes in the `(chickadee graphics phong)` module. * New [Physically-based](https://dthompson.us/manuals/chickadee/Meshes.html#PBR-Materials) lighting model for 3D meshes in the `(chickadee graphics pbr)` module. * New linear and radial gradient fills in the `(chickadee graphics path)` module. * New `arc-to`, `bezier-path`, `right-split`, `up-split`, `corner-split`, `square-limit`, `flip-horizontal`, and `flip-vertical` procedures in the `(chickadee graphics path)` module. * Clockwise arcs now supported by `arc` procedure in `(chickadee graphics path)` module. * New mouse wheel event handler for `run-game`. (see [The Game Loop](/manuals/chickadee/The-Game-Loop.html#The-Game-Loop)) * `(chickadee math grid)` module moved to `(chickadee data grid)`. * `(chickadee math path-finding)` module moved to `(chickadee data path-finding)`. * [Dynamic array API](/manuals/chickadee/Array-Lists.html) has been made public. * [Queue API](/manuals/chickadee/Queues.html) has been made public. * [Heap API](/manuals/chickadee/Heaps.html) has been made public. * New [quadtree](/manuals/chickadee/Quadtrees.html) spatial partitioning structure in the `(chickadee data quadtree)` module. * New `current-timestep` parameter in `(chickadee game-loop)` module. * Tweens now use the current timestep as their default step value. * `vec2-dot-product` and `vec3-dot-product` are now named `vec2-dot` and `vec3-dot` in the `(chickadee math vector)` module. * `2pi` is now `tau` in the `(chickadee math)` module. * New `look-at`, `look-at!`, `matrix3-inverse`, and `matrix3-inverse!` procedures in the `(chickadee math matrix)` module. * `#v` reader syntax for vectors is now *deprecated* and will be removed in a future release. Bug fixes: * Fixed implementation of `vec2-cross` and `vec3-copy!` in the `(chickadee math vector)` module * Fixed implementation of `matrix4-rotate!` in the `(chickadee math matrix)` module. * Fixed looping of streaming sources in the `(chickadee audio)` module. * Fixed implementation of `below` procedure in the `(chickadee graphics path)` module. source tarball: signature: See the [Chickadee project page](/projects/chickadee.html) for more information. Bug reports, bug fixes, feature requests, and patches are welcomed. Have fun! P.S. - The [2021 Autumn Lisp Game Jam](https://itch.io/jam/autumn-lisp-game-jam-2021) is coming up on October 15th! There are lots of great ways to make games in Lisp these days, so there's never been a better time to join in on the fun!