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2pi
<quaternion>
<rect>
<vector2>
<vector3>
<vector4>
after-game-loop-error-hook
agenda-clear!
agenda-tick!
agenda-time
agenda?
atan-degrees
axis-scale
axis-value
axis-value-raw
build-transform
button-down?
call-with-coroutine
chain
chain*
clamp
close-window
codefine
codefine*
colambda
coroutine
cos-degrees
cotan
current-agenda
define-guardian
define-signal
degrees->radians
draw-hook
ease-in-out-quad
ease-in-out-sine
ease-in-quad
ease-in-sine
ease-linear
ease-loop
ease-out-quad
ease-out-sine
ease-reflect
enable-joystick
forever
half
hook->signal
identity-quaternion
identity-transform
joystick-axis-hook
joystick-button-press-hook
joystick-button-release-hook
joystick-name
joystick-num-axes
joystick-num-buttons
key-arrows
key-directions
key-down?
key-last-down
key-last-up
key-press-hook
key-release-hook
key-wasd
lerp
linear-scale
list->vlist*
live-reload
load-sprite
look-at
magnitude
make-agenda
make-directional-signal
make-directional-signal-raw
make-lerp
make-quaternion
make-rect
make-signal
make-sprite
make-transform
make-window
memoize
modulo*
mouse-click-hook
mouse-down?
mouse-last-down
mouse-last-up
mouse-move-hook
mouse-position
mouse-press-hook
mouse-x
mouse-y
normalize
null-quaternion
null-rect
null-transform
num-joysticks
open-window
orthographic-projection
perspective-projection
pi
pi/2
quaternion
quaternion*
quaternion->vector
quaternion-magnitude
quaternion-normalize
quaternion-slerp
quaternion-w
quaternion-x
quaternion-y
quaternion-z
quaternion?
radians->degrees
raw-axis-max
raw-axis-min
rect-bottom
rect-bottom-left
rect-bottom-right
rect-center
rect-center-x
rect-center-y
rect-clamp
rect-clip
rect-contains?
rect-half-height
rect-half-width
rect-height
rect-inflate
rect-intersects?
rect-left
rect-move
rect-position
rect-right
rect-size
rect-top
rect-top-left
rect-top-right
rect-union
rect-width
rect-within?
rect-x
rect-y
rect?
render-sprite
resume-game-loop
rotate
rotate-x
rotate-y
rotate-z
run-game-loop
scale
schedule
schedule-each
schedule-interval
signal-constant
signal-count
signal-delay
signal-drop
signal-drop-repeats
signal-every
signal-filter
signal-fold
signal-generator
signal-let
signal-let*
signal-map
signal-merge
signal-negate
signal-ref
signal-ref-maybe
signal-sample
signal-sample-on
signal-set!
signal-since
signal-switch
signal-tap
signal-throttle
signal-time
signal-timestamp
signal-zip
signal?
sin-degrees
sprite-mesh
sprite-texture
sprite?
square
start-sly-repl
stop-game-loop
tan-degrees
trampoline
transform*
transform*!
transform+
transform-matrix
transform-position
transform-vector2
transform?
translate
transpose
tween
v*
v+
v-
vcross
vdot
vector->quaternion
vector2
vector2?
vector3
vector3?
vector4
vector4?
vlerp
vmap
vw
vx
vy
vz
wait
window-close-hook
window-fullscreen?
window-height
window-resize-hook
window-resolution
window-size
window-title
window-width
window?
with-agenda
with-window
yield