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Index Entry  Section

2
2pi: Miscellaneous

<
<quaternion>: Quaternions
<rect>: Rectangles
<vector2>: Vectors
<vector3>: Vectors
<vector4>: Vectors

A
after-game-loop-error-hook: The Game Loop
agenda-clear!: Agendas
agenda-tick!: Agendas
agenda-time: Agendas
agenda?: Agendas
atan-degrees: Miscellaneous
axis-scale: Joystick
axis-value: Joystick
axis-value-raw: Joystick

B
build-transform: Transforms
button-down?: Joystick

C
call-with-coroutine: Coroutines
chain: Miscellaneous-Utilities
chain*: Miscellaneous-Utilities
clamp: Miscellaneous
close-window: Window Creation
codefine: Coroutines
codefine*: Coroutines
colambda: Coroutines
coroutine: Coroutines
cos-degrees: Miscellaneous
cotan: Miscellaneous
current-agenda: Agendas

D
define-guardian: Miscellaneous-Utilities
define-signal: Signals
degrees->radians: Miscellaneous
draw-hook: The Game Loop

E
ease-in-out-quad: Easings
ease-in-out-sine: Easings
ease-in-quad: Easings
ease-in-sine: Easings
ease-linear: Easings
ease-loop: Easings
ease-out-quad: Easings
ease-out-sine: Easings
ease-reflect: Easings
enable-joystick: Joystick

F
forever: Miscellaneous-Utilities

H
half: Miscellaneous
hook->signal: Signals

I
identity-quaternion: Quaternions
identity-transform: Transforms

J
joystick-axis-hook: Joystick
joystick-button-press-hook: Joystick
joystick-button-release-hook: Joystick
joystick-name: Joystick
joystick-num-axes: Joystick
joystick-num-buttons: Joystick

K
key-arrows: Keyboard
key-directions: Keyboard
key-down?: Keyboard
key-last-down: Keyboard
key-last-up: Keyboard
key-press-hook: Keyboard
key-release-hook: Keyboard
key-wasd: Keyboard

L
lerp: Miscellaneous
linear-scale: Miscellaneous
list->vlist*: Miscellaneous-Utilities
list->vlist*: Miscellaneous-Utilities
live-reload: Live Reloading
load-sprite: Sprites
look-at: Transforms

M
magnitude: Vectors
make-agenda: Agendas
make-directional-signal: Joystick
make-directional-signal-raw: Joystick
make-lerp: Miscellaneous
make-quaternion: Quaternions
make-quaternion: Quaternions
make-rect: Rectangles
make-signal: Signals
make-sprite: Sprites
make-transform: Transforms
make-window: Window Creation
memoize: Miscellaneous-Utilities
modulo*: Miscellaneous
mouse-click-hook: Mouse
mouse-down?: Mouse
mouse-last-down: Mouse
mouse-last-up: Mouse
mouse-move-hook: Mouse
mouse-position: Mouse
mouse-press-hook: Mouse
mouse-x: Mouse
mouse-y: Mouse

N
normalize: Vectors
null-quaternion: Quaternions
null-rect: Rectangles
null-transform: Transforms
num-joysticks: Joystick

O
open-window: Window Creation
orthographic-projection: Transforms

P
perspective-projection: Transforms
pi: Miscellaneous
pi/2: Miscellaneous

Q
quaternion: Quaternions
quaternion: Quaternions
quaternion*: Quaternions
quaternion->vector: Quaternions
quaternion-magnitude: Quaternions
quaternion-normalize: Quaternions
quaternion-slerp: Quaternions
quaternion-w: Quaternions
quaternion-x: Quaternions
quaternion-y: Quaternions
quaternion-z: Quaternions
quaternion?: Quaternions

R
radians->degrees: Miscellaneous
raw-axis-max: Joystick
raw-axis-min: Joystick
rect-bottom: Rectangles
rect-bottom-left: Rectangles
rect-bottom-right: Rectangles
rect-center: Rectangles
rect-center-x: Rectangles
rect-center-y: Rectangles
rect-clamp: Rectangles
rect-clip: Rectangles
rect-contains?: Rectangles
rect-contains?: Rectangles
rect-half-height: Rectangles
rect-half-width: Rectangles
rect-height: Rectangles
rect-inflate: Rectangles
rect-inflate: Rectangles
rect-intersects?: Rectangles
rect-left: Rectangles
rect-move: Rectangles
rect-move: Rectangles
rect-position: Rectangles
rect-right: Rectangles
rect-size: Rectangles
rect-top: Rectangles
rect-top-left: Rectangles
rect-top-right: Rectangles
rect-union: Rectangles
rect-width: Rectangles
rect-within?: Rectangles
rect-x: Rectangles
rect-y: Rectangles
rect?: Rectangles
render-sprite: Sprites
resume-game-loop: REPL
rotate: Transforms
rotate-x: Transforms
rotate-y: Transforms
rotate-z: Transforms
run-game-loop: The Game Loop

S
scale: Transforms
scale: Transforms
schedule: Agendas
schedule-each: Agendas
schedule-interval: Agendas
signal-constant: Signals
signal-count: Signals
signal-delay: Signals
signal-drop: Signals
signal-drop-repeats: Signals
signal-every: Signals
signal-filter: Signals
signal-fold: Signals
signal-generator: Signals
signal-let: Signals
signal-let*: Signals
signal-map: Signals
signal-merge: Signals
signal-negate: Signals
signal-ref: Signals
signal-ref-maybe: Signals
signal-sample: Signals
signal-sample-on: Signals
signal-set!: Signals
signal-since: Signals
signal-switch: Signals
signal-tap: Signals
signal-throttle: Signals
signal-time: Signals
signal-timestamp: Signals
signal-zip: Signals
signal?: Signals
sin-degrees: Miscellaneous
sprite-mesh: Sprites
sprite-texture: Sprites
sprite?: Sprites
square: Miscellaneous
start-sly-repl: REPL
stop-game-loop: The Game Loop

T
tan-degrees: Miscellaneous
trampoline: Miscellaneous-Utilities
transform*: Transforms
transform*!: Transforms
transform+: Transforms
transform-matrix: Transforms
transform-position: Transforms
transform-vector2: Transforms
transform?: Transforms
translate: Transforms
transpose: Transforms
tween: Tweening

V
v*: Vectors
v+: Vectors
v-: Vectors
vcross: Vectors
vdot: Vectors
vector->quaternion: Quaternions
vector2: Vectors
vector2?: Vectors
vector3: Vectors
vector3?: Vectors
vector4: Vectors
vector4?: Vectors
vlerp: Vectors
vmap: Vectors
vw: Vectors
vx: Vectors
vy: Vectors
vz: Vectors

W
wait: Agendas
window-close-hook: Window Creation
window-fullscreen?: Window Creation
window-height: Window Creation
window-resize-hook: Window Creation
window-resolution: Window Creation
window-size: Window Creation
window-title: Window Creation
window-width: Window Creation
window?: Window Creation
with-agenda: Agendas
with-window: Window Creation

Y
yield: Coroutines

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