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(use-modules (sdl2 render))
Return a new renderer for window created with the options specified in flags, a list of symbols. The valid symbols that may appear in flags are:
Return #t
if r is a renderer.
Delete the rendering context renderer.
Call proc, passing it renderer and closing renderer upon exit of proc.
Clear the rendering target renderer with the current drawing color.
Display renderer.
Copy texture to the rendering target of renderer.
Draw a line from (x1, y1) to (x2, y2) on the current rendering target of renderer.
Draw a series of connected lines from points on the current rendering target of renderer.
Draw a point at (x, y) on the current rendering target of renderer.
Draw a multiple points from points on the current rendering target of renderer.
Convert surface to a texture suitable for renderer.
Free the memory used by texture.
Next: Images, Previous: Surfaces, Up: API Reference [Contents][Index]