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(use-modules (sdl2 events))
Return #t
if e is a quit event.
Return #t
if e is a window event.
Return #t
if e is a window shown event.
Return #t
if e is a window hidden event.
Return #t
if e is a window exposed event.
Return #t
if e is a window moved event.
Return #t
if e is a window resized event.
Return #t
if e is a window size changed event.
Return #t
if e is a window minimized event.
Return #t
if e is a window maximized event.
Return #t
if e is a window restored event.
Return #t
if e is a window enter event.
Return #t
if e is a window leave event.
Return #t
if e is a window focus gained event.
Return #t
if e is a window focus lost event.
Return #t
if e is a window closed event.
Return #t
if e is a keyboard event.
Return #t
if e is a key press event.
Return #t
if e is a key release event.
Return #t
if e is a text input event.
Return #t
if e is a mouse button event.
Return #t
if e is a mouse button down event.
Return #t
if e is a mouse button up event.
Return #t
if e is a mouse motion event.
Return #t
if e is a joystick axis event.
Return #t
if e is a joystick ball event.
Return #t
if e is a joystick hat event.
Return #t
if e is a joystick device event.
Return #t
if e is a game controller axis event.
Return #t
if event is a game controller button event.
Return #t
if event is a game controller device event.
Return #t
if event is a game controller device event with the
’added’ action.
Return #t
if event is a game controller device event with the
’removed’ action.
Return #t
if event is a game controller device event with the
’remapped’ action.
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