Load the image data from file and return a new texture object.
min-filter and mag-filter describe the method that should
be used for minification and magnification when rendering,
respectively. Possible values are nearest
and linear
.
wrap-s and wrap-t describe how to interpret texture
coordinates that are greater than 1.0
. Possible values are
repeat
, clamp
, clamp-to-border
, and
clamp-to-edge
.
Return #t
if obj is a texture.
Return #t
if obj is a texture region.
If texture is a texture region, return the full texture that it
is based upon. Otherwise, return #f
.
Return the minification filter for texture, either
nearest
or linear
.
Return the magnification filter for texture, either
nearest
or linear
.
Return the method used for wrapping texture coordinates along the X axis for texture.
Possible wrapping methods:
repeat
clamp
clamp-to-border
clamp-to-edge
Return the method used for wrapping texture coordinates along the Y axis for texture.
Return the width of texture in pixels.
Return the height of texture in pixels.
It is common practice to combine multiple bitmap images into a single texture, known as a “tile atlas” or “tile set”, because it is more efficient to render many regions of a large texture than it is to render a bunch of small textures. Chickadee provides a tile atlas data type for collecting texture regions into a single vector.
Return a new texture atlas that splits texture into a grid of tile-width by tile-height rectangles. Optionally, each tile may have spacing pixels of horizontal and vertical space between surrounding tiles and the entire image may have margin pixels of empty space around its border.
This type of texture atlas layout is very common for 2D tile maps. See Tile Maps for more information.
Return #t
if obj is a texture atlas.
Return the texture that all texture regions in atlas have been created from.
Return the texture region in atlas at index.