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Index

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Index Entry  Section

A
a*: Path Finding
abort-game: Kernel
after: Agendas
agenda-time: Agendas
agenda?: Agendas
at: Agendas

B
bezier-curve-p0: Bezier Curves
bezier-curve-p1: Bezier Curves
bezier-curve-p2: Bezier Curves
bezier-curve-p3: Bezier Curves
bezier-curve-point-at: Bezier Curves
bezier-curve-point-at!: Bezier Curves
bezier-curve?: Bezier Curves
bezier-path: Bezier Curves

C
cancel-script: Scripts
cell-count: Grid
cell?: Grid
channel-get: Scripts
channel-get: Channels
channel-put: Channels
channel?: Channels
cotan: Basics
current-agenda: Agendas
current-agenda: Agendas
current-blend-mode: Rendering Engine
current-depth-test: Rendering Engine
current-framebuffer: Rendering Engine
current-projection: Rendering Engine
current-texture: Rendering Engine
current-viewport: Rendering Engine

D
draw-bezier-curve: Lines and Shapes
draw-bezier-path: Lines and Shapes
draw-line: Lines and Shapes
draw-nine-patch: Sprites
draw-sprite: Sprites
draw-text: Fonts
draw-tile-map: Tile Maps

E
ease-in-cubic: Easings
ease-in-out-cubic: Easings
ease-in-out-quad: Easings
ease-in-out-quart: Easings
ease-in-out-quint: Easings
ease-in-out-sine: Easings
ease-in-quad: Easings
ease-in-quart: Easings
ease-in-quint: Easings
ease-in-sine: Easings
ease-out-cubic: Easings
ease-out-quad: Easings
ease-out-quart: Easings
ease-out-quint: Easings
ease-out-sine: Easings
every: Agendas
every: Agendas

F
font-bold?: Fonts
font-face: Fonts
font-italic?: Fonts
font-line-height: Fonts
font-line-height: Fonts
font?: Fonts
for-each-cell: Grid
for-each-item: Grid
forever: Scripts
framebuffer-texture: Framebuffers
framebuffer-viewport: Framebuffers
framebuffer?: Framebuffers

G
gpu-apply: Rendering Engine
gpu-apply*: Rendering Engine
grid-add: Grid
grid-cell-count: Grid
grid-cell-size: Grid
grid-clear: Grid
grid-item-count: Grid
grid-move: Grid
grid-remove: Grid
grid?: Grid

L
linear: Easings
load-font: Fonts
load-image: Textures
load-tile-map: Tile Maps

M
make-agenda: Agendas
make-bezier-curve: Bezier Curves
make-channel: Channels
make-framebuffer: Framebuffers
make-grid: Grid
make-identity-matrix4: Matrices
make-identity-quaternion: Quaternions
make-matrix4: Matrices
make-null-matrix4: Matrices
make-path-finder: Path Finding
make-rect: Rectangles
matrix4*: Matrices
matrix4-2d-transform!: Matrices
matrix4-identity!: Matrices
matrix4-mult!: Matrices
matrix4-rotate: Matrices
matrix4-rotate!: Matrices
matrix4-rotate-z: Matrices
matrix4-rotate-z!: Matrices
matrix4-scale: Matrices
matrix4-scale!: Matrices
matrix4-translate: Matrices
matrix4-translate!: Matrices
matrix4?: Matrices

N
null-framebuffer: Framebuffers

O
orthographic-projection: Matrices

P
path-finder?: Path Finding
perspective-projection: Matrices
pi: Basics
pi/2: Basics

Q
quaternion: Quaternions
quaternion-w: Quaternions
quaternion-x: Quaternions
quaternion-y: Quaternions
quaternion-z: Quaternions
quaternion?: Quaternions

R
rect-area: Rectangles
rect-bottom: Rectangles
rect-center-x: Rectangles
rect-center-y: Rectangles
rect-clamp: Rectangles
rect-clamp!: Rectangles
rect-clamp-x: Rectangles
rect-clamp-y: Rectangles
rect-clip: Rectangles
rect-clip!: Rectangles
rect-contains-vec2?: Rectangles
rect-contains?: Rectangles
rect-height: Rectangles
rect-inflate: Rectangles
rect-inflate!: Rectangles
rect-intersects?: Rectangles
rect-left: Rectangles
rect-move: Rectangles
rect-move!: Rectangles
rect-move-by: Rectangles
rect-move-by!: Rectangles
rect-move-by-vec2: Rectangles
rect-move-by-vec2!: Rectangles
rect-move-vec2: Rectangles
rect-move-vec2!: Rectangles
rect-right: Rectangles
rect-top: Rectangles
rect-union: Rectangles
rect-union!: Rectangles
rect-width: Rectangles
rect-within?: Rectangles
rect-x: Rectangles
rect-y: Rectangles
rect?: Rectangles
run-game: Kernel
run-game/sdl: Kernel

S
schedule-after: Agendas
schedule-at: Agendas
schedule-every: Agendas
script: Scripts
script-cancelled?: Scripts
script-complete?: Scripts
script-running?: Scripts
script?: Scripts
set-rect-height!: Rectangles
set-rect-width!: Rectangles
set-rect-x!: Rectangles
set-rect-y!: Rectangles
set-vec2-x!: Vectors
set-vec2-y!: Vectors
set-vec3-x!: Vectors
set-vec3-y!: Vectors
set-vec3-z!: Vectors
sleep: Scripts
slide: Grid
smoothstep: Easings
spawn-script: Scripts

T
transform!: Matrices
tween: Tweening

U
update-agenda: Agendas

V
vec2: Vectors
vec2*: Vectors
vec2+: Vectors
vec2-: Vectors
vec2-add!: Vectors
vec2-clamp-to-rect!: Rectangles
vec2-copy: Vectors
vec2-copy!: Vectors
vec2-dot-product: Vectors
vec2-magnitude: Vectors
vec2-mult!: Vectors
vec2-normalize: Vectors
vec2-sub!: Vectors
vec2-x: Vectors
vec2-y: Vectors
vec2/polar: Vectors
vec2?: Vectors
vec3: Vectors
vec3*: Vectors
vec3+: Vectors
vec3-: Vectors
vec3-add!: Vectors
vec3-copy: Vectors
vec3-copy!: Vectors
vec3-dot-product: Vectors
vec3-magnitude: Vectors
vec3-mult!: Vectors
vec3-normalize: Vectors
vec3-sub!: Vectors
vec3-x: Vectors
vec3-y: Vectors
vec3-z: Vectors
vec3?: Vectors

W
with-agenda: Agendas
with-batched-sprites: Sprites
with-blend-mode: Rendering Engine
with-depth-test: Rendering Engine
with-framebuffer: Rendering Engine
with-projection: Rendering Engine
with-texture: Rendering Engine
with-viewport: Rendering Engine

Y
yield: Scripts

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